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cacmartinez avatar cacmartinez commented on July 21, 2024

I might do an ObjC implementation later, although if you are using XCode 6 and iOS SDK 8.1 in theory you could also use this class with objective-c code using the Xcode-generated header file. The name of this header is your product module name followed by adding "-Swift.h" (#import "{nameOfYourModule}-Swift.h"). This should let you use any swift class with the public or internal modifiers in your project from the objC classes where you import this header.

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chrisjdavis avatar chrisjdavis commented on July 21, 2024

Yeah that was my first step, but I couldn't get it to work. Updating xCode to the newest beta and trying again.

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dis123 avatar dis123 commented on July 21, 2024

I tried to implement swift code with my objective C code as per apple documentation how to integrate swift file in objective C code. Swift code is also trigger but not able to see the animation. I debug the code and found that in "override func animationDidStop(anim: CAAnimation!, finished flag: Bool)" the value of flag is always comes 'false' so that animation is not working with objective C code. Can you please look into this why I am not able to see the animation in objective C Code.

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