Comments (1)
Never mind, I have no idea what I was on about, it is COST_INF actually.
from baritone.
Related Issues (20)
- IGNORE
- nvm everything is okay
- Using LegitMine setting in nether doesn't work. HOT 3
- prefixcontrol does not work properly HOT 1
- Shaking cursor while mining HOT 2
- It would make life better if you posted this on curseforge HOT 5
- #mine doesnt pick up blocks when adding fabric api HOT 1
- impossible to place mushroom stems next to each other with the builder process HOT 10
- Baritone doesn't use the correct tool breaking for any block that uses an axe, shovel or hoe HOT 15
- [1.20.4] Game crash when using #mine with C2ME installed HOT 2
- Slab placing in top half position with #sel fill command HOT 2
- 1.20.4 Crash (NeoForge Loader on launch) HOT 1
- can't build baritone with litematica using the gradle `runClient` task HOT 7
- Help needed with using the #mine feature HOT 4
- how to pause with api HOT 1
- When I join a world it starts imeditly HOT 2
- Command is recognized but nothing happens HOT 2
- . HOT 2
- unhandled exception while using #mine. The error message told me to put it here HOT 2
- There was an idea for this, that when you do "goto block Type" and there aren't any nearby (even in cache) it just goes in a random direction until it finds one (which would be a GoalRunAway from where you started). Would work. I'm not sure what you'd do for villages though. Perhaps a goto for wood stairs...? I think those only naturally spawn in villages? And for strongholds it could just be goto end_portal_frame. HOT 1
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from baritone.