Comments (5)
LoadClass AbilityStats("Legion.Shared.Battles.Data.Stats", "AbilityStats");
auto HealingRadius = AbilityStats.GetPropertyByName("HealingRadius").getter.GetOffset();
HOOK(HealingRadius, my_custom_method, original_method);
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No , it's not working with above solution as well .
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No , it's not working with above solution as well .
It work with offsets?
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Yup same source code , only change is offsets and yes it works with offsets .
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Yup same source code , only change is offsets and yes it works with offsets .
Need see, because for me and a lot of other people BNM work without any problems.
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Related Issues (20)
- How to Inflate? HOT 1
- Crash but I just add ByNameModding into Android.mk HOT 2
- BNM can't find class HOT 1
- There is an error on 64bit when using NewClasses and ModifyClasses HOT 1
- Hook libil2cpp.so but game exit HOT 1
- Zygisk crashing -> Can not start Zygisk while having ByNameModding included as lib HOT 2
- ModMenu(LGL) file Android.mk HOT 4
- Loading BNM HOT 2
- The application crashes when using NewClasses or ModifyClasses on Unity versions below 212 with BNM version 1.2 HOT 11
- App crash using BNM 1.4 HOT 16
- Custom Attribute for custom class HOT 1
- Request for Action, UnityAction, and UnityEvent support HOT 5
- Call Static Virtual method HOT 1
- Overloaded Method HOT 7
- I tried but without success look what I did: HOT 3
- Создание нового экземпляра класса HOT 1
- Crash at AmongUs HOT 2
- BNM Crash HOT 1
- Crash HOT 18
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