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butterystancakes's Projects

accurateclockdisplay icon accurateclockdisplay

Makes the clock show individual minutes, instead of updating every 4.2 in-game minutes.

accuratestaminadisplay icon accuratestaminadisplay

Lethal Company plugin. Fixes the stamina meter display on the HUD, so it more accurately represents your current stamina percentage.

butteryfixes icon butteryfixes

Lethal Company plugin. Fixes a lot of miscellaneous gameplay issues with vanilla.

classicsuitrestoration icon classicsuitrestoration

Lethal Company plugin. Adds an additional suit similar to the tan suits in the game's announcement teaser.

enemysoundfixes icon enemysoundfixes

Lethal Company plugin. Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.

jetpackfixes icon jetpackfixes

Lethal Company plugin. Fixes a bug causing the player to explode without crashing. Also fixes the bug where you can sometimes freeze in place with the jetpack still running.

keepunlocks icon keepunlocks

Lethal Company plugin. Saves certain unlockables when the run resets.

kickwithoutban icon kickwithoutban

Lethal Company plugin. Lets players rejoin after they are kicked from your lobby.

meleefixes icon meleefixes

Lethal Company plugin. Fixes buggy collision with the shovel and kitchen knife.

purplesuitunlocker icon purplesuitunlocker

Lethal Company plugin. Unlocks the purple suit from challenge moons for use in any save file.

revisitstingers icon revisitstingers

Lethal Company plugin. Allow an interior's unique stinger music track to replay under certain circumstances.

safesoloscrap icon safesoloscrap

Lethal Company plugin. Lets you keep some scrap on the ship after dying in singleplayer.

upturnedvariety icon upturnedvariety

Lethal Company plugin. Includes some additional variants for reused The Upturned assets in Lethal Company.

v49jetpacks icon v49jetpacks

Lethal Company plugin. Reverts the changes made to the jetpack in the v50 update.

ventspawnfix icon ventspawnfix

Lethal Company plugin. Fixes a bug with the "spawn wave" logic for indoor enemies.

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