Comments (3)
You can use one of the other loaders supported by THREE if you extend awe.js (see how the THREE.OBJLoader is used already in awe.js).
BTW: We'll be adding support for up to 40 different 3D formats including glTF in an upcoming release. But I can't give you an ETA for that right now.
from awe.js.
Thank you, Rob!
And do you have any documentation for awe.js?
Everything I could find is the presentation at buildAR.com and a few articles over the net.
from awe.js.
We're working on this at the moment as part of a new API update too.
Unfortunately I can't give you any timing on this being published.
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Related Issues (20)
- Awe.js with geolocation HOT 6
- awe.js banned by adblock HOT 1
- Video support ? HOT 4
- License HOT 1
- Adding Custom 3d Objects HOT 5
- Problems hiding custom 3D objects HOT 5
- A little typo in README HOT 2
- awe.projections.delete doesn't work HOT 4
- Awe.js works fine on Chromebook and Win10 but not Android HOT 3
- Is it possible to load a model using Three.JSONLoader? HOT 2
- Use with cordova? HOT 8
- Question: add custom Marker, Documentation HOT 4
- Adding a custom canvas into AWE projection HOT 1
- Question: Geo location base object. HOT 7
- Loading, progress bar HOT 2
- Is it possible to use / access settings.container_id ?
- Extremely slow loading on mobile devices HOT 1
- No camera view on android with cordova. Browser doesn't support VR HOT 1
- Can we have access to rear camera on phones? HOT 1
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