Comments (2)
I don't really know anything about VSCode. I don't use Visual Studio all that often.
I admit I didn't design the offline bundle feature well, you really need to run a mini webserver to make use of it, which is not great.
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@stopyransky for the purposes of intellisense within an editor it would be more efficient to store the documentation in some sort of database file (I'm thinking of SQLite) or some other kind of data structure that is more suitable for lookups. However, a VSCode extension for this is a great idea.
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Related Issues (20)
- Offline version cannot really be used offline HOT 2
- formulas on glClipControl not rendering HOT 3
- HTTPS certificate expired HOT 1
- "Edit this page" link on docs.gl link to the master branch HOT 1
- Missing error case for glCopyTexImage2D
- typo noramlized instead of normalized on docs.gl/gl3/glVertexAttribPointer.xhtml
- Invalid InternalFormat in Documentation for glTexImage2D HOT 1
- OpenGL 4.6 missing HOT 2
- Question: sync with official refpages? HOT 6
- Active command category not automatically expanding on page-load HOT 1
- EndPrimitive documentation refers to incorrect base function
- Missing space between Type and Name, maybe CSS problem.
- Image atomic ops erroneously listed as supported in ESSL 3.10
- glGetShader function pointer does not exist, glGetShaderiv redirecting to glGetShader HOT 4
- Incorrect example for glTexImage2D for ES3
- [Request] Filter out search results that don't match specified version
- Enum of error for glBindBuffer for gl4 is wrong
- smoothstep documentation error? HOT 2
- Domain name problem. HOT 2
- glClearNamedFramebufferfi missing argument
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from docs.gl.