Comments (1)
There really seems to be a bug when comparing the IDs with several third-party sources:
https://github.com/cizaquita/FakeSAMP/blob/master/raknet/PacketEnumerations.h#L43
https://github.com/Dmitriy51/RakNet-Packets-SA-MP/blob/main/Packets.txt#L6
So now this and a few other incorrect cases is fixed: ID_CONNECTION_REQUEST is ID 11 now, as well as ID_AUTH_KEY is ID 12.
But I can assume that "print" function is not applied for other reasons: some of these packets sends to the server even before the player fully establishes a connection and receives his playerid. At the same time, all access to sync you have, you have by playerid, which means that the player should already have it at that time.
Anyway, there really were a couple of mistakes that have now been fixed. Thanks!
from samp-packet-list.
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