Comments (6)
Sounds like it will finally deal with our problems of getting it to stick to the right thread.
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Things to consider: Should it be a separate repo? Should we support both versions?
I'd like to make sure I know everyone else's opinion before we make any drastic steps.
from rust-sdl.
Things to consider: Should it be a separate repo? Should we support both versions?
I'd like to make sure I know everyone else's opinion before we make any drastic steps.
Separate repo? More than likely.
Support both versions? I'm all for dropping support for V1.2 iff V2.0's bindings are feature complete against the core components of V1.2 - 2d canvases, input events, window control, etc
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Welp, I think I'm going to be bold and make the Rust-SDL2 repo and start on this shortly.
Here we go.
https://github.com/AngryLawyer/rust-sdl2
from rust-sdl.
as rust-sdl2 has hit something close to feature complete, content to close the issue.
from rust-sdl.
Well, it vaguely works :P Still lots of stuff to integrate
from rust-sdl.
Related Issues (20)
- Issue running the demo app HOT 2
- Enum size optimizations break transmutes HOT 1
- Rust has removed fixed_stack_segment, and externfn! HOT 1
- Issue running demo app in OSX 10.9 Mavericks HOT 2
- No binding for SDL_Delay HOT 2
- Linking sdl-demo/sdl_main.rs fails HOT 1
- Rust runtime error when using audio callback and Arc<RWLock>> HOT 1
- Shipping rust-sdl on cargo HOT 1
- nevermind
- Usage of deprecated std::num::FromPrimitive HOT 1
- Upload 0.3.6 to cargo.io HOT 5
- provide `Debug` and `PartialEq` HOT 1
- PlatformThread spawn mode removed HOT 4
- A binding to SDL_PushEvent is needed HOT 1
- rustc update fixes - cstr & scope HOT 1
- Demo still uses `sdl::start` HOT 5
- doesn't link on ubuntu 12, cc: error: Foundation: No such file or directory HOT 1
- OSX linking error when making demo: "Undefined symbol __SDL_main "
- src/video.rs:5:4: 5:22 error: unresolved import: there is no `RngUtil` in `std::rand` HOT 1
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