Comments (6)
For the repeat tag I was thinking like this:
<repeat=10>&zwsp;</repeat>
from defold-richtext.
If a wait tag is added similar to this then an action tag should be added too <action=sound:ding/> then these actions can be listened to within timer.delay(), and acted upon when using the truncate feature in games like visual novels. The action:name can be totally arbitrary and up to the project to deal with as it appears.
from defold-richtext.
The wait tag is interesting but feels a bit too game specific. Maybe a "repeat" tag that will repeat the enclosed text one or more times?
Or maybe it should be possible to specify a callback function which will be invoked when an unknown tag is encountered while parsing the text. This would allow developers to handle game specific tags while parsing text.
The "action" tag is also quite interesting. The tag could trigger a callback function which would allow developers to react to these actions/events when encountered.
from defold-richtext.
Callback function methods would be cool as a way to define custom tag behavior / react to action tags. What I am doing in my project is using Broadcast to signal the data that is then used elsewhere. Playing sounds / animations / screen effects as certain text passes by.
<repeat=text:times/>
?
from defold-richtext.
Another example of how I'm using action tag, when this text is truncated a particlefx is positioned on the char and plays to give an effect to make that text more special.
"<action=particles:text_emitter>Make this pretty</action>"
from defold-richtext.
That would work well. Then any tags that overlap would also be applied and repeat on the repeated text?
from defold-richtext.
Related Issues (20)
- Add options to make images conform in scale to fit line height of previous or next char HOT 3
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- ALIGN_JUSTIFY last line bug HOT 3
- add ability to automatically scale text to fit in the bounds supplied HOT 1
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- Multiple repeat tags causes Lua memory allocation error. HOT 1
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- Add function to get plain text of text with tags in it HOT 1
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