Comments (2)
We can definitely add some logging to make it more clear when a pre-existing scene list is being used. This should show up when you specify debug logging, but I agree it should always be logged to make it clear from the output what is going on.
Regarding performance, this is the main reason why loading statsfiles was deprecated - with the default settings and downscale factors, processing the video is usually pretty fast. However, there are certainly a lot of ways load-scenes
could probably be improved performance-wise, so happy to look more into that for the next release.
Thanks for the feedback!
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This is now fixed in develop
and will be included in v0.6.3. The load-scenes
command now skips detection and produces output much faster.
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Related Issues (20)
- Cannot find reference 'open_video' in 'scenedetect.py' on Windows 10 HOT 1
- Incorrect FrameTimecode conversion to string HOT 1
- webm files don't work correctly HOT 4
- `list-scenes` option `-q`/`--quiet` does not suppress all output HOT 3
- Output File Name Change HOT 2
- Extraction half of frames HOT 5
- split_video_ffmpeg error HOT 1
- split_video_ffmpeg lib function update HOT 1
- Update issue creation templates to use new forms feature
- Fix Github license detection
- How run it with asyncio and fastapi
- The performance of detecting shot changes is poor HOT 5
- Change `list-scenes` defaults: don't output file, skip cuts
- [Bug] memory leak HOT 9
- Ignore time intervals HOT 5
- Remove this issue please
- How to detect entire scenes and not only shot changes? HOT 1
- Add StreamJoiner to concatenate multiple videos
- Inconsistent error handling when start time exceeds video length
- url input ,1080p video much slower HOT 8
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