Comments (4)
Oh very nice! I wish I could help, but I'm a bit of a noob, and I need to get my project up and running ASAP for my research. This project will serve as a good example of how to use rete/material.
Keep up the good work.
Cheers, mate!
from kepler.
Gonna have to add a wiki entry on this. What part of the engine are you looking to run? If you want to see the LuaFlow editor or the material editor working cd
into editor
then npm i
and npm start
(not sure if it'll work on Windows though). The internal C++ library engine isn't really going to show anything interesting yet.
from kepler.
I don't do Windows. I'm particularly interested in the Material editor. I don't know anything about Lua. I brought up the Electron app just fine but couldn't get it to do anything. I understand the project is young and should be patient.
Thanks for the quick response.
from kepler.
When the electron app first opens click open project
and navigate to Kepler/project_base/kepler.json
. It should then open the editor. Once you've gotten in there, you can access the material editor by using the Asset
browser at the bottom of the screen and navigating to Content > Materials
and clicking on one of the materials.
from kepler.
Related Issues (20)
- Native Display Module
- MIT License
- Roadmap
- Material Design Components
- Display Module Structure
- Automatic Source List
- Foreign Language Support
- GLFW Module Repository HOT 1
- Sphere Tracing
- GTK Support
- Full Display API
- Entity System
- Broken fragment shader
- Remove WebGL
- convert luaprint to lua script?
- Webhook test
- FBX Model Loading -S
- File Explorer Functionality
- Split Modules
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from kepler.