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brandly avatar brandly commented on June 14, 2024

hey! this project is definitely not like most HTML5 players out there. the underlying YouTube iFrame library i'm using supports flash as well.

i think, in specific applications that need to check such things, using setInterval or maybe something with $watch and player.getCurrentTime() could work. however, neither of those options are super cheap, so i'd rather not have it assumed.

since it's easy to detect when the video is playing or not, you can at least have the interval only running when it's actually player.

i like to think of this project as a wrapper around the YouTube iFrame API that makes it easy use with Angular, and since it's not built into that API, i'm hesitant to add it to this project. let me know if you think i'm wrong! :D

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brandly avatar brandly commented on June 14, 2024

also this is somewhat related to #50

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demetriusnunes avatar demetriusnunes commented on June 14, 2024

I guess you're right. It was not so hard to implement the timeupdate event on my generic videoPlayer component that wraps yours.

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brandly avatar brandly commented on June 14, 2024

glad you got it working!

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