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bradallred avatar bradallred commented on August 19, 2024

store a full screenshot

what do you mean? we want a screenshot of the gamewin, correct?

if we need to, its trivial to add either a Region param, or an override for WindowManager::GetScreenshot to get a portion of screen.

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lynxlynxlynx avatar lynxlynxlynx commented on August 19, 2024

I was referring to your commit msg, which said you'd prefer saving the original screenshot, not roughly the size we need.

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bradallred avatar bradallred commented on August 19, 2024

I see. Video::SpriteScaleDown is still there for that since apparently we do care :) we just need to wire everything back up.

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lynxlynxlynx avatar lynxlynxlynx commented on August 19, 2024

It's now back, but I wasn't able to get the other windows to hide, so the preview is wrong. But at least testing is much easier now.

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bradallred avatar bradallred commented on August 19, 2024

I think anything else wrong here is separate from the original issue.

the screenshots should look as they did before now.

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