Comments (4)
I like this as well actually, though I might be a bit late to the party, given I'm almost 3 years behind...
from coffeemud.
I could have sworn this used to be in an earlier version of CoffeeMUD. Druids could own druid groves, other classes had some sort of conquest thing to take over territory, and so on.
from coffeemud.
All that busbyra is still true. If that's all Hammurabi is, then it's done, but I suspect there's more to it.
from coffeemud.
Clans can conquer areas and command them to perform tasks. While this is not quite Hamurabi, and while it requires clan action as opposed to an individual conquest system, I recommend this suggestion be closed based on the following rationale:
- Hamurabi is NOT a first-person game. It is a 10,000 foot view of kingdom management, which would require a CM character to go to some table/desk and manage their kingdom or do other obscure actions.
- The Area Resource management portion of Hamurabi is captured in the Clan Conquest system, and it has a slightly more obscure revolt mechanism. It does not rely upon you feeding your citizens grain.
- Buying property is a capability of CoffeeMUD.
- Requiring a certain amount of farmland to maintain a certain staffing level is not currently a capability (retainers are paid in gold, not food).
from coffeemud.
Related Issues (20)
- Clan suggestions 1 HOT 8
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- Enhancement: Please add placeholder text in required fields HOT 1
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from coffeemud.