Code Monkey home page Code Monkey logo

Comments (9)

EvilOlaf avatar EvilOlaf commented on July 17, 2024

sub

from fastasyncworldedit.

mibby avatar mibby commented on July 17, 2024

Any update to instant physics? I'm in need of having physics enabled for voxelsniper operations and some worldedit ones. Would be nice to be able to toggle physics enabled with a command or something on a per player basis.

from fastasyncworldedit.

boy0001 avatar boy0001 commented on July 17, 2024

What operations?

from fastasyncworldedit.

mibby avatar mibby commented on July 17, 2024

Mainly brush operations like smoothing gravel/sand, placing gravel/sand spheres, or even cutting a region selection in the ocean. Being able to toggle physics (even if it is instant physics rather than normal) for everything would be nice instead of having it forced off.

from fastasyncworldedit.

boy0001 avatar boy0001 commented on July 17, 2024

Heightmap brush
Erode brush
Smooth brush
Blend brush
etc.

Are considerably better alternatives to sand spheres.

from fastasyncworldedit.

mibby avatar mibby commented on July 17, 2024

From one of my worldedit users;

physics is useful to me to help keep things natural when making landscape, by constructing with gravel and allowing it to fall naturally as I sculpt.
without it the brushes edges leave dents in the landscape that need to be manually removed or smoothed (if possible)

and when creating the original starting point I use gravel spheres to have a somewhat natural starting point as I stack spheres ontop of eachother and they collapse

from fastasyncworldedit.

boy0001 avatar boy0001 commented on July 17, 2024

Can you at least try suggesting for them to try out the other brushes and masks?

//brush height [radius=5] [file|#clipboard=null] [rotation=0] [yscale=1.00]

Perm: worldedit.brush.height
Desc: Raise or lower terrain (omitting an argument will use the default value)
Note: Use a negative yscale to reduce height
Example: //brush height 10

More info:
https://github.com/boy0001/FastAsyncWorldedit/wiki/Commands#brushestools
https://github.com/boy0001/FastAsyncWorldedit/wiki/WorldEdit---FAWE-mask-list

from fastasyncworldedit.

mibby avatar mibby commented on July 17, 2024

Will do. I'll inform them about it and let you know what they think / if it is a suitable replacement for what they were using physics for. Though in some cases, instant physics may be nice to avoid having to manually fix things like this. :) http://i.imgur.com/R7RIYi8.jpg

from fastasyncworldedit.

boy0001 avatar boy0001 commented on July 17, 2024

//fixwater

from fastasyncworldedit.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.