Comments (5)
https://bocoup.com/?p=3636&preview=true
from boxart-boiler.
Nits
By setting up the main boilerplate repository as it’s own remote
its
That means your local repository doesn’t know what its newly added
it's (or better broken out as "it has")
Content:
- When I think about this approach to using boilerplates, I'm mainly concerned about the issue of trust with the upstream developer: will they and how often are they going to make breaking changes? Following this path with an untrustworthy upstream can lead to even more yak-shaving.
- This seems like a huge argument in favor of releasing boilerplates versioned into NPM with sensible defaults and overridable configs, much like hjs-webpack. I'd rather test out an update to the foundation of my application as a versioned module than dealing with rebasing/merging.
from boxart-boiler.
Thanks @bobholt, I think your second content point is right on. As I was writing the final section I started feeling the same way. There's a challenge there to the boilerplate devs to produce something that can be consumed in that way. I'm not entirely sure how to work this into the post but I wonder how feasible it would be to structure the games boiler in such a way?
On the first point I think I can find places to insert the trust issue.
from boxart-boiler.
I got small things. I enjoyed reading this! It flows very logically and was easy to follow, even for me! ;)
Direct Clone
Using git to clone boilerplate repos is a great start, but it can sometimes be confusing how to proceed from here
Suggest "it can be difficult to know how to proceed"
Even if you know in the end this is where you’re going to end up I still advocate for configuring an upstream remote in the beginning.
Suggest "Even if you know this is where you're going to end up, I still advocate for..."
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um sorry that was an accident. Reopened and readded Needs Review label
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Related Issues (20)
- Design Game Theme Part 2 HOT 7
- Add Jekyll installation instructions
- support animated without explicit animated agent
- Fix clip player for use in application
- Syntax error in simple-demo HOT 1
- API clarity improvements
- Implement art into simple-demo
- Create high level documentation for all boxart/boxart-boiler features HOT 2
- Publish & Evangelize Introduce BoxArt blog post HOT 2
- Reduce CPU overhead of scanlines on docs site
- Author blog post explaining animation techniques in play in boxart docs homepage
- Add BrowserStack logo to README & docs site
- Add a link to Waffle to the README
- Animation Tools 1 - Previewer
- Animation Tools 2 - Names and TRS
- Animation Tools 3 - Text Editor
- Embed working examples in documentation
- Commit Browserstack credentials to Travis HOT 1
- Spike - Write efficient understandable animations HOT 4
- Super Rough "Memory" Card Game Demo
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