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koplo199 avatar koplo199 commented on June 1, 2024 1

vkd3d-proton will be updated automatically on March 28, but as recent builds including the fix fails on the official repository (from which build artifacts are pulled), that update will likely also not include the fix unless there is a successful run before the fatidic date.

A successful build on the official repository is all is needed, as an update could be manually triggered after that, but looking at the vkd3d-proton workflow file it probably won't happen until wine 8.5 is available on the arch repository.

Edit: Additionally, a Bottles update will be needed to support the new d3d12core.dll file.
Edit2: PR to support the new dll submitted bottlesdevs/Bottles#2824

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Arcitec avatar Arcitec commented on June 1, 2024

Extra info: Newest build cannot be done in Wine 8.4 due to bugs in that version of Wine. Use 8.0 or similar "older" version of Wine to do the build.

HansKristian-Work/vkd3d-proton#1487

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Arcitec avatar Arcitec commented on June 1, 2024

@koplo199 Ahh so the updates are automated here based on the vkd3d-proton repo?

Hopefully wine 8.5 will be out soon since they seem to do 2-3 week intervals between updates right now:

https://www.winehq.org/news/

And thank you for the research and pull request regarding d3d12core.dll! :)

In the meantime, people who are affected by the VKD3D crashes can go into Bottles, "manage environment variables" and set the following variable:

  • VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_id,VK_KHR_present_wait

It will take care of the same issue. Just remember to remove it later when VKD3D updates to the latest version, which handles this automatically (until the day NVIDIA has fixed the bug; they're aware of it).

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koplo199 avatar koplo199 commented on June 1, 2024

Ahh so the updates are automated here based on the vkd3d-proton repo?

Yes, most components are. Updates are pulled every morning and are applied immediately for official/stable releases, or every 2 weeks for unstable/experimental builds.

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