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About

System developer from Earth, made in 1985.

Creating software & games since 2000 and having fun as a software engineer, consultant, game developer & reverse-engineering enthusiast. OSS enthusiast. Fanatic of optimization of any processes.

Previously I've made various systems, software as well as games using following languages: Rust, Haxe, Python, ObjC++, Swift and Solidity, but these are just instruments - my job is a work on logic, algorithms, graphics and data using any languages.

During past years I was mostly writing decentralized systems mostly in Rust (Yeah, I've started using it even before the release of first stable version of 🦀 compiler).

As a hobby I'm creating cross-platform remakes of great wonderful old games.

I love my family, LLVM, inline skating 🛼, bowling 🎳, carting 🏎, table tennis 🏓, chess ♟, emoji 🤔, tons of ice cream 🍨, robots 🤖, books 📚, macintosh , demoscene, shaders, wisdom and clear usability.

Occupation

Currently I'm looking for interesting job now with 🌎 helpful interesting projects, mostly about mesh networks, distributed systems, compilers & static analyzers, and formal verification certainly.

CV with experience.

Support

I work on open-source projects almost full-time and I need your support.

Ways to encourage me:

  • Default
  • Ethereum
    • boozook.eth (info)
    • 0x2e094d41C3405788E3596D9123373CC82b352C2e
  • Buy Me a Coffee
  • Cash
  • Do some contribution in code

Feel free to contact me any time. Mastodon, Matrix or email.

Alexander Koz.'s Projects

cc-rs icon cc-rs

Rust library for build scripts to compile C/C++ code into a Rust library

comic-repack icon comic-repack

A command line tool to convert comic book archives to other formats.

dizgruntled icon dizgruntled

A java open source remake of Monolith Gruntz (1999)

explore-pd icon explore-pd

Community-curated topic and collection pages on GitHub

fruitymesh icon fruitymesh

FruityMesh - The first completely connection-based open source mesh on top of Bluetooth Low Energy 4.1

fuzzystatemachine icon fuzzystatemachine

An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games

gestouch icon gestouch

Gestouch: multitouch gesture recognition library for Flash (ActionScript) development.

hx.signal icon hx.signal

Mirror of https://bitbucket.org/fzzr/hx.signal

idictionary-osx icon idictionary-osx

An old paid shareware application that generated a iPod compatible note structure from the OS X dictionary (10.4.x era)

libhebitmap icon libhebitmap

A custom implementation of the drawBitmap function (Playdate SDK)

libwap32 icon libwap32

Library supporting file formats of Monolith's WAP32 engine (Claw, Gruntz, Get Medieval)

mcnmgrabers icon mcnmgrabers

Разные парсеры, добывающие тестовые данные для разработки mcnm

mdbook-svgbob icon mdbook-svgbob

SvgBob mdbook preprocessor which swaps code-blocks with neat SVG.

orbcode icon orbcode

Block-based code editor and compiler for Sphero robot. (not ready for release)

parsekit icon parsekit

Objective-C Tokenizer and Parser Generator. Supports Grammars.

rgoap icon rgoap

A simple Rust implementation of Orkin's Goal-Oriented Action-Planning.

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