Comments (3)
initial work: d36333d
from voxeliq.
I'm always loathe to remove functionality and configurable loggers are wonderful for runtime debugging.
That said the overhead may not be worth it.
from voxeliq.
With the latest commit, I left them as still configurable ones.
Loggers are already initialized by the sample game where modifying the game.cs code and configuring them in-code is just similar to configuring them from the ini file.
And for release builds, I don't think anyone will be willing to let their users to configure game-clients logging functionality from the ini.
from voxeliq.
Related Issues (20)
- Fix the engine architecture HOT 3
- Create a basic UI for the Sample Game
- MOD Support HOT 1
- Particle Engine
- Create Entity System (for Players, NPCs, Items and other stuff)
- Asset manager should be moved out of Engine HOT 2
- Create block based sky & clouds HOT 2
- Fix/Improve Chunk Mesh Building HOT 9
- Multithreaded chunk processors.
- Time ruler is buggy -- even better move it out of engine to sample game project
- Go over block getter & setter blocks & improve them
- Add debug-commands for ingame debug visualizers.
- Implement tree & flower populators
- Implement minecraft texture pack support
- Implement block cracks (dual texture support)
- Implement water blocks (transparent chunks)
- Block picking is offset HOT 1
- Improve occlusion culling & 6 vertex buffers per chunk
- RenderAimedBlock BlendState changed
- Missing Quads & Incorrect Meshing Bug
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