Comments (2)
last commit that doesn't host the bug;
e139ddf
a2c7970 doesn't render.
a214696 is the offending commit.
from voxeliq.
Seems the problem is mostly related with chunk.HeighestSolidBlockOffset and chunk.LowestEmptyBlockOffset.
Setting them as followed in VertexBuilder.cs Build() function, seems to fix the problem;
//if (chunk.HighestSolidBlockOffset < Chunk.MaxHeightIndexInBlocks)
// chunk.HighestSolidBlockOffset++;
//if (chunk.LowestEmptyBlockOffset > 0)
// chunk.LowestEmptyBlockOffset--;
chunk.HighestSolidBlockOffset = 127;
chunk.LowestEmptyBlockOffset = 0;
from voxeliq.
Related Issues (20)
- Fix the engine architecture HOT 3
- Create a basic UI for the Sample Game
- MOD Support HOT 1
- Particle Engine
- Create Entity System (for Players, NPCs, Items and other stuff)
- Asset manager should be moved out of Engine HOT 2
- Create block based sky & clouds HOT 2
- Fix/Improve Chunk Mesh Building HOT 9
- Multithreaded chunk processors.
- Time ruler is buggy -- even better move it out of engine to sample game project
- Go over block getter & setter blocks & improve them
- Add debug-commands for ingame debug visualizers.
- Implement tree & flower populators
- Implement minecraft texture pack support
- Implement block cracks (dual texture support)
- Implement water blocks (transparent chunks)
- Block picking is offset HOT 1
- Improve occlusion culling & 6 vertex buffers per chunk
- RenderAimedBlock BlendState changed
- Missing Quads & Incorrect Meshing Bug
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from voxeliq.