Code Monkey home page Code Monkey logo

Comments (20)

bolrog avatar bolrog commented on May 19, 2024 1

Found a way to identify the rain splashes.

from d2dx.

eleriaqueen avatar eleriaqueen commented on May 19, 2024 1

I did a quick test, and Paladin shadow is stable now. Thanks!

from d2dx.

fapmilk avatar fapmilk commented on May 19, 2024

The same thing occurs with non-static text such as items on the ground, waypoints, doors, and npc names. The issue becomes more pronounced as you increase fps. When capped to 25 fps, even with the high fps / motion prediction enabled, the problem is eliminated. At 50 fps the "jitter" is noticeable but fairly subtle. At 240 fps on a 240 Hz display the issue is very apparent and text is quite blurry and difficult to read when in motion.

Even with this issue, having the option to run the game above 25 fps is a huge quality of life improvement. Really great work on this project!

from d2dx.

eleriaqueen avatar eleriaqueen commented on May 19, 2024

Paladin auras also exhibit what appears to be a similar issue as of 0.99.504 : https://vimeo.com/545379622

from d2dx.

eleriaqueen avatar eleriaqueen commented on May 19, 2024

Diablo 2 potions should not be shaken like a bottle of Orangina ! Hashtag PotionsMatter.

Kidding aside, content of belt rows other than the first one shake when moving the player character :
https://vimeo.com/545495154

from d2dx.

0x4e44 avatar 0x4e44 commented on May 19, 2024

Diablo 2 potions should not be shaken like a bottle of Orangina ! Hashtag PotionsMatter.

Kidding aside, content of belt rows other than the first one shake when moving the player character :
https://vimeo.com/545495154

Had the same issue , just finished recording it. Same issue with latest version & mop activated

from d2dx.

bolrog avatar bolrog commented on May 19, 2024

Great reports, thanks!

"Hover text" for items on the ground should be moved along with the ground, but hover text for inventory items should not, and it's hard to separate the two. Right now I don't move it along with the ground, so it "jumps" in 25 fps steps. I may be able to find a way to fix it by intercepting deeper in the game code.. not sure yet.

Paladin auras and belt items should be fixed in 505b.

from d2dx.

eleriaqueen avatar eleriaqueen commented on May 19, 2024

Yep auras and belt seem fixed to me in 505b.
About the shaky raindrops-hitting-water, have you found a way to make them less... shaky ? I'm wondering if they could be "missiles", because there's an effect that's sort of bubbles going up to the surface in Act 3 and that one doesn't shake maybe because it's baked into the map tile (?)

Edit : Someone in D2Mods discord said they're animated tiles.

from d2dx.

bolrog avatar bolrog commented on May 19, 2024

Good question, I haven't examined the raindrops yet to figure out how they're done, but D2DX probably mistakenly classifies them as UI (pinning their position on screen) when they should be moved along with the world instead.

from d2dx.

bolrog avatar bolrog commented on May 19, 2024

I think only the item texts remain now from this issue.

There is one problem I have to solve with item texts even if I figure out how to separate them from other UI text: when they hit the edge of the screen, the game will push them in so that they aren't cut off. If I move the item texts smoothly, they will jump around a bit near the edge of the screen. I'll look into this some more.

from d2dx.

eleriaqueen avatar eleriaqueen commented on May 19, 2024

Can confirm rain splashes seem to behave nicely now.

Edit : Dunno why I haven't noticed it earlier but player character shadow is shaky !

from d2dx.

bolrog avatar bolrog commented on May 19, 2024

I've added initial attempt at MoP for texts now. I'll try to iron out the last kinks moving forward, including the shadows that sometimes seem to "lose connection" with the player model and begin shaking.

What class did you play when it happened?

from d2dx.

eleriaqueen avatar eleriaqueen commented on May 19, 2024

Just tested latest release (518b) with Amazon and Paladin, Ama's shadow seemed ok, but Paladin's shadow seems "disconnected and shaky" right when starting a game.

from d2dx.

bolrog avatar bolrog commented on May 19, 2024

Hmm, weird. Which game version was this?

from d2dx.

eleriaqueen avatar eleriaqueen commented on May 19, 2024

1.13c

from d2dx.

bolrog avatar bolrog commented on May 19, 2024

Thanks, i'll try that

from d2dx.

eleriaqueen avatar eleriaqueen commented on May 19, 2024

I just created 1 of each and of all only Paladin's shadow is shaky right from the start

from d2dx.

bolrog avatar bolrog commented on May 19, 2024

Any particular options you're using? I just tried creating a Paladin and the shadow is fine for me. Hmm.

from d2dx.

eleriaqueen avatar eleriaqueen commented on May 19, 2024

only '-3dfx' other than that I disabled perspective and uh (cat is needing attention lol having trouble writing) ... Lighting Quality is High, blended shadows are on.

from d2dx.

bolrog avatar bolrog commented on May 19, 2024

Please see if this is fixed in the latest release. :)

from d2dx.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.