Comments (5)
What browser were you using? How did you measure RAM usage?
from binjgb.
What browser were you using?
I am using Chrome Version 101.0.4951.41 (Official Build) (64-bit)
How did you measure RAM usage?
I used both Windows task manager and Chrome task manager
And this is how the game's screen looks like when I terminate the process in Windows task manager, and that's how I confirmed it's the process that corresponds to the emulator.
from binjgb.
That's the GPU process, which handles all the graphics for Chrome. binjgb uses the GPU to render, so it will stop working if you kill that process.
from binjgb.
If you want to measure how much ram the page is using, the best way is to load devtools on the page, then go to memory and take a heap snapshot.
from binjgb.
Isn't that too much for a GPU process to take that amount of memory? As shown in the Chrome task manager I think the page doesn't take too much of memory, the "Huge RAM usage" I was referring to is the one taken by that GPU process, or maybe I'm missing out on something.
The heap snapshot
from binjgb.
Related Issues (20)
- Missing Z flag after add operation HOT 7
- make fails because of the ImGui HOT 1
- Browser Pre-Load Rom HOT 15
- Lost Save Files HOT 9
- Run Boot Rom HOT 2
- Joypad interrupt does not fire HOT 2
- Scaling is uneven HOT 2
- Vsync bug HOT 1
- Read sym file HOT 1
- Implement debug messages HOT 1
- Feature request: add a .sav import/export feature HOT 4
- Scanlines with the BG/Window disabled don't clear old sprite pixels HOT 2
- having trouble with embedding HOT 2
- Rejects ROMs as invalid HOT 4
- Skip audio frames while audio context is suspended HOT 2
- Integrate changes from daid/binjgb HOT 1
- Fatass Tracker doesn't work HOT 4
- Cube Raider doesn't work as expected HOT 3
- Unmatched malloc/free in `emulator_delete` HOT 6
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