Name: Roy Nieterau
Type: User
Company: Colorbleed
Bio: Technical Director @Colorbleed
Develop to liberate the artist from technical struggles and aid them in designing inspiring and memorable artistic content.
Location: Utrecht, Netherlands
Blog: http://www.colorbleed.nl
Roy Nieterau's Projects
Lightweight configurable environment management in Python
THREE.js and HTML5 tools, exporters and utilities
Arnold components for USD
List of open-source technologies that help in the process of building a pipeline for CG and VFX productions
Colorbleed studio addon for AYON
The best way to deploy and test AYON server with frontend
Documentation of Ayon
Colorbleed Pipeline configuration for Avalon
Colorbleed's extensions and presets for Fabric Engine
Pipeline Configuration
The safe post-production pipeline
CSS for the Filesystem
A maintainers and feature developers guide to Pyblish - https://pyblish.gitbooks.io/developer-guide/content/
Project documentation - https://getavalon.github.io
This is an automatic rig system for Maya.
Exporters for Babylon.js and gltf file formats
Python Client for Kitsu API (Zou)
Deadline Houdini Husk Plug-in with submission script
Web application to manage your CG Production
Modular character rigging framework built on top of Fabric Engine.
OpenPype Addon Module to launch headless scripts within applications in openpype managed environments
Environment management platform
A framework for managing filesystem structure using templates.
Playblasting in Maya done right
GUI front-end for maya-capture
Autodesk Maya devkit
A Maya to JSON exporter for triangle meshes optimized for instancing
Tool for assignment of published lookdev shaders for Maya