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szucsz avatar szucsz commented on July 19, 2024

in case someone is interested, here you can find the window manager implemented with channel broadcast:
https://github.com/szucsz/multipleWindow3dScene/tree/broadcast-channel

and the published app:
https://szucsz.github.io/multipleWindow3dScene/

from multiplewindow3dscene.

liushengrui527 avatar liushengrui527 commented on July 19, 2024

I suggest to use Channel Broadcast instead of locale storage
Scene=new SceneGl ( 400, 400 )

b=cube3(2)

Scene .addGl(b)

c=Ziko. Events. Channel( "test")

btn("Update Scene Color") .onClick(( )=>[

const Color=Random.color( )

Scene . background(Color)

c. emit("update_ scene_ color", Color

c. on( "update_ scene_ color" , e=>Scene[0]color(e))

btn("Update Mesh Color") .onClick(()=>

const Color=Random.color ( )

Scene[0] .color (Color)

c. emit("update mesh_ color" , Color )

))

from multiplewindow3dscene.

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