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burner1024 avatar burner1024 commented on June 29, 2024

Probably because they don't have the animations for these weapons.

The animations are there, so I'm not sure what's the problem. I'll check this.

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burner1024 avatar burner1024 commented on June 29, 2024

Looks like all the files are there. @NovaRain, do you have any idea what could be the problem?

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NovaRain avatar NovaRain commented on June 29, 2024

I didn't use RPU. My guess is you're using the default npcarmor.ini which doesn't specify extra weapon animation codes for Vic and Cassidy. Added "13" to their WeaponAnims lines should be enough.

For all additional weapon anims in RP:

; Sulik
[1]
PID=16777313
WeaponAnims=1,3,4,6,14
...
; Vic
[2]
PID=16777278
WeaponAnims=1,5,7,13,14
...
; Cassidy
[3]
PID=16777305
WeaponAnims=4,5,7,13
...
; Myron
[4]
PID=16777376
WeaponAnims=1,5,14

13 is "P" set (new rifle frames), and 14 is "Q" set (Japanese katana frames for Wakizashi Blade).
I just checked original RP those NPCs should have corresponding FRMs.

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burner1024 avatar burner1024 commented on June 29, 2024

Ah, it also needs customizing npcarmor.ini. Thanks, that's helpful.
Not sure how to make it convenient to enable/disable, though.

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NovaRain avatar NovaRain commented on June 29, 2024

As long as there are no weapon protos using extra anim codes, leaving the settings shouldn't have any effect.

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burner1024 avatar burner1024 commented on June 29, 2024

Yes, adding the extra codes works.
Since you already ship npcarmor.ini with RP NPCs and adding the settings doesn't break anything, maybe change the defaults then?

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NovaRain avatar NovaRain commented on June 29, 2024

Yes, I'll add those extra codes to default npcarmor.ini in next modderspack.

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burner1024 avatar burner1024 commented on June 29, 2024

Great, waiting for the next modderspack release then.

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