Comments (8)
Probably because they don't have the animations for these weapons.
The animations are there, so I'm not sure what's the problem. I'll check this.
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Looks like all the files are there. @NovaRain, do you have any idea what could be the problem?
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I didn't use RPU. My guess is you're using the default npcarmor.ini which doesn't specify extra weapon animation codes for Vic and Cassidy. Added "13" to their WeaponAnims lines should be enough.
For all additional weapon anims in RP:
; Sulik
[1]
PID=16777313
WeaponAnims=1,3,4,6,14
...
; Vic
[2]
PID=16777278
WeaponAnims=1,5,7,13,14
...
; Cassidy
[3]
PID=16777305
WeaponAnims=4,5,7,13
...
; Myron
[4]
PID=16777376
WeaponAnims=1,5,14
13 is "P" set (new rifle frames), and 14 is "Q" set (Japanese katana frames for Wakizashi Blade).
I just checked original RP those NPCs should have corresponding FRMs.
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Ah, it also needs customizing npcarmor.ini. Thanks, that's helpful.
Not sure how to make it convenient to enable/disable, though.
from fallout2_restoration_project.
As long as there are no weapon protos using extra anim codes, leaving the settings shouldn't have any effect.
from fallout2_restoration_project.
Yes, adding the extra codes works.
Since you already ship npcarmor.ini
with RP NPCs and adding the settings doesn't break anything, maybe change the defaults then?
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Yes, I'll add those extra codes to default npcarmor.ini in next modderspack.
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Great, waiting for the next modderspack release then.
from fallout2_restoration_project.
Related Issues (20)
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