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seedrand.js's Introduction

seedrand.js

Build Status

seedrand.js is a micro library which allows you to seed Math.random(). It’s mainly written for testing functions that require random numbers.

Usage

The library can be included server- and/or client-side. It moves the original Math.random to Math._random, and use a custom pseudo-random number generator (PRNG) to replace it.

Client-side

<script src="/path/to/seedrand.min.js"></script>
<script>
var mySeed = +new Date(),
    a, b;

Math.seed( mySeed );
a = Math.random();

Math.seed( mySeed );
b = Math.random();

console.log( a === b ); // true
</script>

NodeJS

require( 'seedrand' );

var mySeed = +new Date(),
    a, b;

Math.seed( mySeed );
a = Math.random();

Math.seed( mySeed );
b = Math.random();

console.log( a === b ); // true

Install

On the client-side, include the seedrand.min.js file in your page. On the server-side, install the seedrand npm package:

[sudo] npm -g install seedrand

Acknowledgments

The code of the PRNG is based on Adam Hyland’s implementation of “Webkit2’s crazy invertible mapping generator”.

seedrand.js's People

Contributors

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Watchers

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seedrand.js's Issues

The mapping is broken in javascript Number math

Hi, Im afraid the mapping formula used in this prng requires 64 bit Int math to work properly. Javascript math is done in 64 bit float which has only 2^53 bits of Integer precision, so values larger than 2^53 drop accuracy. This causes non random looking artifacts in the output and more visibly the stream gets stuck in a little 'walk' after about 100,000 iterations.

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