Comments (8)
As of right now, no :(
I'm working on trying to get this functionality into the next version though.
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I'm willing to help if I could be of any.
Let me know.
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Thank you! I'm willing to look at and possibly accept merge requests. If you find a neat way to do this let me know and I'll take a look.
For now, I'm thinking of putting the ripple layers on a separate view, rather than just inserting more layers into the button's main view. I'll be sure to notify you here when I get this working.
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Ok, sounds good to me.
I'll take another look and if I found any solution I'll request a merge.
Good luck
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Ok I added this. I just need to clean the code up a bit. You should expect an update this weekend or Monday the latest ;]
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Awesome
Thanks
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Version 1.4.2 is live and allows the ripple layer to extend beyond the bounds of the button via BOOL property, rippleByondBounds = YES; (Default is NO).
Please check it out, test it, and let me know if there need to be any changes. Thanks.
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Kudos,
Works like charm!
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Related Issues (20)
- hi~ I have found a problem with the button HOT 11
- the button does not work when it is created in a UITableViewCell HOT 12
- Fast touch up inside HOT 2
- tapCircleDiameter and different growth depending on longpress and normal touch HOT 5
- Use with Storyboard and IB?
- only really notice effects on long press HOT 8
- Swift 2.0 Version HOT 6
- How to use it with Storyboard? HOT 2
- Animations can't play when Buttons in UIScrollView HOT 3
- Run is not smooth HOT 3
- Animation on button doesn't work when button's parent ViewController is embed into a container view (i.e child viewController) HOT 4
- You have this bug HOT 3
- layoutSubviews ignores enabled property HOT 1
- bug HOT 2
- FEATURE REQUEST : Button Radius HOT 1
- Get rid of dots HOT 3
- Raised using Storyboard
- Crash iOS 9.2 below archive by xcode 10.1
- Problem : delegate for global animation
- Disabled state for raised button no longer removes shadow after tapped at least once. HOT 1
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