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berichan avatar berichan commented on June 6, 2024

Ensure RefreshMap is set to true in the config, otherwise provide more information about your setup and config.

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thelitsune avatar thelitsune commented on June 6, 2024

Below is how config looks. Do i need to create LoadedLayerNHL.txt for it to keep a layer loaded?

{
"AcceptingCommands": true,
"Name": "TheLitsune",
"Token": "",
"Prefix": "!",
"RoleUseBot": "@everyone",
"Channels": [],
"Users": [],
"Sudo": [],
"LoggingChannels": [],
"IgnoreAllPermissions": false,
"SkipConsoleBotCreation": false,
"RequireValidInventoryMetadata": true,
"AllowDrop": true,
"DropConfig": {
"AutoClean": false,
"NoActivitySeconds": 60,
"MaxDropCount": 7,
"PickupCount": 5,
"UseLegacyDrop": false,
"WrapAllItems": false,
"WrappingPaper": 15,
"SkipDropCheck": false
},
"OrderConfig": {
"MaxQueueCount": 50,
"UserTimeAllowed": 500,
"WaitForArriverTime": 60,
"CompleteOrderMessage": "Thanks for ordering!",
"RetryFetchDodoOnFail": true,
"ShowIDs": false,
"PingOnAbuseDetection": true,
"PenaltyBanCount": 0,
"PositionCommandCooldown": -1,
"NHIPresetsDirectory": "presets",
"EchoArrivingLeavingChannels": []
},
"DodoModeConfig": {
"LimitedDodoRestoreOnlyMode": true,
"DodoRestoreFilename": "Dodo.txt",
"VisitorFilename": "Visitors.txt",
"VisitorListFilename": "VisitorsList.txt",
"VillagerFilename": "Villagers.txt",
"LoadedNHLFilename": "LoadedLayerNHL.txt",
"MinimizeDetails": false,
"EchoDodoChannels": [],
"EchoArrivalChannels": [],
"EchoIslandUpdateChannels": [],
"RefreshMap": true,
"FreezeMap": false,
"RefreshTerrainData": false,
"PostDodoCodeWithNewArrivals": false,
"SetStatusAsDodoCode": false,
"AllowSendDodo": true,
"ReinjectMovedOutVillagers": false,
"DodoFontPercentageSize": 100,
"MashB": false,
"AutoNewDodoTimeMinutes": -1,
"SuccessfulDodoCodeSendReaction": "",
"CycleNHLs": false,
"CycleNHLMinutes": 1440
},
"AllowClean": false,
"AllowLookup": false,
"AnchorFilename": "Anchors.bin",
"ForceUpdateAnchors": false,
"MapPlaceX": 1,
"MapPlaceY": 81,
"MapPullChunkSize": 4096,
"DeleteNonCommands": false,
"DialogueButtonPressExtraDelay": 0,
"RestartGameWait": 0,
"ExtraTimeConnectionWait": 1000,
"ExtraTimeEnterAirportWait": 0,
"AttemptMitigateDialogueWarping": false,
"LegacyDodoCodeRetrieval": false,
"ExperimentalFreezeDodoCodeRetrieval": false,
"ExperimentalSleepScreenOnIdle": false,
"AllowVillagerInjection": true,
"HideArrivalNames": false,
"BlockerEmoji": "\u2764",
"FieldLayerNHLDirectory": "nhl",
"AllowKnownAbusers": false,
"AvoidSystemUpdate": true,
"SignalrConfig": {
"URIEndpoint": "",
"AuthID": "",
"AuthTokenOrString": ""
},
"Protocol": 0,
"IP": "10.0.0.224",
"Port": 6000,
"UseCRLF": true
}

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berichan avatar berichan commented on June 6, 2024

The file isn't required, it just print the currently loaded layer into it.

Are you cycling through layers or just refreshing your default map as it is on startup?

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thelitsune avatar thelitsune commented on June 6, 2024

Sorry for late response! I’m just trying to run a specific layer as my file. I like to add specific items on request that don’t continue to exist after they are retrieved.

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thelitsune avatar thelitsune commented on June 6, 2024

But I want the primary items on my map to remain refreshed so I figured a layer file on refresh would be a perfect template!

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berichan avatar berichan commented on June 6, 2024

But I want the primary items on my map to remain refreshed so I figured a layer file on refresh would be a perfect template!

If a new layer is loaded then the new layer would be refreshed, if any old items remain they will be cleared if there is no new item in that space, that's how the bot works.

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