Comments (23)
Upgraded to 2.1.0 the issues are still there as expected, when something changes please let me know
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Yes, I see that. I've changed it to be the home position of the island. I'd appreciate your feedback.
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My bad it was my plugin that had high priority and was overriding other plugins
I think that's it, thanks for the help @tastybento 😄
from bentobox.
This is because the blocks are being pasted using NMS to enable speed. I think maybe for the Blueprint admin command that could be changed.
Nothing has changed with the code for a long time so this is not a new issue.
Anyway I can look at it.
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Tho, when I'm creating a new island with a custom island I can't respawn in my island. I get teleported to the spawn. The rest of the commands work as expected, but the island respawn and the blueprints are the main problem in 1.20.4. When I was using 1.20.2 didn't had this issue, especially with the sand falling
from bentobox.
as much as this pains me, BSkyBlock seems to use way more ram in 1.20.4, Island-Respawn flag is bugged, on the default island it doesnt work properly, player gets teleported where the sign is, even if i set another location to spawn with /is sethome, and in the custom blueprint doesnt work. I created different servers with different version to see, and yeah i have to say that BSkyBlock is not working as expected in 1.20.4 following the issues i mentioned.
so please fix this asap
from bentobox.
I'd like to break these down one by one and clarify:
as much as this pains me, BSkyBlock seems to use way more ram in 1.20.4,
This may just be 1.20.4. What was your previous version that are you comparing to?
Island-Respawn flag is bugged, on the default island it doesnt work properly, player gets teleported where the sign is, even if i set another location to spawn with /is sethome
I can check into this.
and in the custom blueprint doesnt work.
Can you clarify? Is this the original issue you reported where the locks do not appear when pasted?
I created different servers with different version to see, and yeah i have to say that BSkyBlock is not working as expected in 1.20.4 following the issues i mentioned.
Please share which versions you used and with which versions of BentoBox. It will help me understand what you are comparing.
so please fix this asap
Yes. Please share more info.
from bentobox.
Hello, and yeah sorry for not providing more info, as well as the issue with island respawn that i discovered this morning.
This may just be 1.20.4. What was your previous version that are you comparing to?
[18:03:49 INFO]: BentoBox version: 1.24.1
[18:03:49 INFO]: BSkyBlock 1.16.1 (ENABLED)
These are the previous versions for what i was using before upgrading. But as you said it can be purpur 1.20.4 related, figuring out right not
Can you clarify? Is this the original issue you reported where the locks do not appear when pasted?
The blocks doesn't show up when pasted, but i used FAWE to create a schematic then saving it into bentobox with /bsb bp save . If if put the [spawn_here] sign in the blueprint the player respawns were the sign is, overriding the /is sethome, causing players to fall in void if they destroyed the blocks underneath
Not really the original issue, more a part of it that i consider is important.. discovered this morning.
Please share which versions you used and with which versions of BentoBox. It will help me understand what you are comparing.
I did several tests on Purpur 1.20.2 with Bentobox version 1.24.1 BSkyBlock 1.16.1, as well as the latest Bentobox version 2.0.0 and BSkyBlock 1.17.1, , then changed to Purpur 1.20.4 in order to find the issue
Yes. Please share more info.
As a matter of fact i will update soon or later to the latest purpur release, maybe the ram usage is because of this, not blaming BentoBox/BSkyBlock for this but may or not be the cause
Thanks for the response, if you need more info or something wasn't clear let me know in order to help you
from bentobox.
Thanks. And what version of BentoBox are you using? The latest 2.1.0-SNAPSHOT would be best right now.
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Im using 2.0.0, i dont mind if i have to upgrade but im aware i have to reconfig the file
from bentobox.
The island respawn flag is operating correctly and this code hasn't changed for a few years - it does teleport people to the spawn point of the island that was set by the original spawn-here sign. I do agree that this is probably not the best location to put people because it may no longer be safe. I'll see what alternatives there are.
The pasting of blocks is now done using Bukkit if you use the Admin blueprint paste command or if the player is sufficiently close to where the new island will be pasted (this was an issue with AcidIsland where the island distance was low).
from bentobox.
If the [spawn-here] sign is not there the players will teleport to the spawn on death making the island respawn flag useless
from bentobox.
I'd appreciate your feedback.
Thanks for fast support really appreciate it. It's perfect if the respawn is on the home position. When the changes are done and i can install the new snapshot please tell me
from bentobox.
Yes, it should be done now. You should be able to download the snapshot from the CI server.
from bentobox.
https://ci.codemc.io/job/BentoBoxWorld/job/BSkyBlock/
If you mean here, it's not there. The latest is the version i currently use 1.17.1
from bentobox.
https://ci.codemc.io/job/BentoBoxWorld/job/BSkyBlock/ If you mean here, it's not there. The latest is the version i currently use 1.17.1
You need BentoBox snapshot, not bskyblock ;)
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The blueprint seems to work properly but the island-respawn it's not working, still teleport me to the spawn
from bentobox.
and the sand falls when a player creates a island
from bentobox.
Hmm, works for me. Do you have anything else that could be affecting the respawn point?
respawn.mov
In regards to an island made of sand - if there is nothing under the sand, then the sand will fall if there's a physics trigger, which could be as simple as something being attached to a nearby block. If you don't want the sand to fall try putting sandstone under it.
from bentobox.
Here's a video of me setting the home and then respawning at the home position:
https://github.com/BentoBoxWorld/BentoBox/assets/4407265/587939e5-5d15-4920-982f-0b6ad750d0c6
from bentobox.
did the same, restarted the island and same i dont get teleported to the island
from bentobox.
https://youtu.be/jL4k9htWxAs
Island Respawn flag is activated btw
from bentobox.
Hmm what other plugins to you have? There must be something overriding the respawn point. I could add some debug but if you have a test server it would be better to try with just Bentobox and then add plugins until it doesn't work.
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Related Issues (20)
- Newer version! Server downgrades are not supported! HOT 3
- Per-Blueprint Max Uses for Concurrent Islands
- Area Height negative layer HOT 2
- [BentoBox] Could not load 'BSkyBlock-1.15.2.jar' in folder 'plugins\BentoBox\addons' - world/bentobox/bskyblock/BSkyBlock HOT 1
- Duplication of Hanging Roots HOT 1
- Entities not loading in upon bskyblock island generation HOT 3
- Issue / Problem HOT 2
- Island delete - admins command HOT 3
- Slime World Manager Support HOT 6
- Munged add-on location HOT 9
- Could not pass event PlayerInteractEvent to BentoBox v2.3.0-SNAPSHOT-b2600 HOT 1
- Extreme lags and ram consumption after island delete/reset and rebuild HOT 25
- Update how /is purge works to be team based. HOT 34
- Memory leak with cache HOT 41
- Regenerator WARN message on start-up HOT 6
- Closed issue
- Additions to the new multi island system + potential bug HOT 4
- creeper griefing protection or creeper damage settings doesn't work HOT 8
- Wind Charge are not under any protections
- English translation file content is missing HOT 1
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