Comments (1)
This should be an easy fix, like you mentioned. Unfortunately I do not have much time to work on this library, but if you can create a PR with the change, I'll happily merge it into the codebase. (or I'll maybe get the time in a couple of months)
from react-native-draw.
Related Issues (20)
- Generate IDs for paths for better performance HOT 1
- Combine paths if strokes have same properties (except for the d attribute) HOT 2
- More ref methods (replacePaths, addPaths)
- Webview as a possible Canvas
- Function which return bitmap image in base64 format. HOT 2
- Move to Gesture API introduced with react-native-gesture-handler 2 HOT 1
- Lock the canvas HOT 3
- Modify lines HOT 2
- Support reanimated HOT 1
- Slow performance when holding stroke for a long time HOT 3
- VSCode is unable to find types HOT 4
- Cannot draw even following every instruction HOT 13
- Be able to draw single dots HOT 2
- Display text or images on canvas HOT 1
- Unable to draw anything on Canvas. HOT 29
- Bezier curves HOT 2
- Able to draw out of height and width HOT 1
- Is there a way to change the point sampling rate i.e. how many points are recorded per second? HOT 2
- Unable to draw on iOS build, works locally on Expo
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from react-native-draw.