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TeamSpen210 avatar TeamSpen210 commented on September 27, 2024

When I implemented the leak check, I did think about this. BEE isn't actually doing the check - the message only appears if the compile fails, and then it attempts to display the leak info VBSP produced. Sorry about the "already loading" part, that's misleading. When an error is detected, what it does is substitute the entire map with a hardcoded minimal one. That just has the player spawn in a box, and some VScript which immediately triggers the webpage to open.

So unfortunately I can't add a checkbox that bypasses the leak check, the map has already failed by that point. It's possible with other errors, but the result would be rather nonsensical. For example what should I do if you connect an Unstationary Scaffold to a Light Bridge? Or place a Glass Hole just on a wall?

from bee2.4.

sparrowdragon avatar sparrowdragon commented on September 27, 2024

It's probably some old incompatible mod I tried to install alongside the program. It's been probably conflicting with some of the files. Anyway, thanks for the explanation! I didn't think of validating the installation through Steam at the time, so after doing that I'll re-export.

from bee2.4.

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