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BeeGrinder avatar BeeGrinder commented on July 19, 2024

I'm not very motivated on implementing these new fighting styles. I am going to see how I can make them optional.
SW5e keeps getting more crunchy over time... I don't like seeing it morph into SW3.5e, just play Saga Edition! LOL

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BeeGrinder avatar BeeGrinder commented on July 19, 2024

PHB
Changelog
6/30/2020
Throughout
All artisan's tools have been renamed implements in order to differentiate them from the Tools category.
Double-Weapon Fighting and Two-Weapon Fighting have been divorced.
Chapter 3
Superiority dice and quantity scaling for fighter, scholar, and Deadeye scout has been altered to align with similar features.
Berserker
Berserkers now gain the Fighting Style feature at 3rd level.
Updated text of Rage to prevent shenanigans with heavy armor.
Consular
Hidden Force replaced with Force Affinity. Hidden Force was ultimately a useless feature outside of using the Hunted variant or similar mechanics.
Engineer
Potent Aptitude scaling changed to align with similar features.
Infuse Item now natively scales to a +3 bonus. The engineer enhanced item will be updated with the next release of WH.
Astrotech's modification at-wills no longer scale with level.
Fighter
Maneuver's now scale in size natively.
New 3rd-level fighter class feature: Fighting Mastery.
Updated fighter's 11th level feature to reference Double-Weapon Fighting.
Shield Specialist fighter now has a second 3rd-level feature to align with the other archetypes.
Tactical Specialist fighter has had some features shuffled.
Guardian
Clarified that you only get one of the two options available to you from the guardian's Channel the Force ability.
Now gain fighting styles at 2nd level, and auras at 3rd level. They can choose freely from the available style options, instead of a restricted choice based on archetype. Fighting style archetype features have been replaced, including expanded content.
Force-Empowered Strikes can now use 1+ force points, at 1d8 per point spent, not exceeding Wis/Cha mod the amount shown in the guardian table.
Monk
Martial Arts die scaling improved to align with similar features.
Unarmored Movement scaling improved to align with similar features.
Monks now gain the Fighting Style feature at 3rd level.
Sentinel
Kinetic Combat die scaling improved to align with similar features.
Ideal of the Tranquil has been reduced to half mod (rounded up) instead of full mod.
Kinetic Combat feature replaced with Led by the Force to better represent their skill focused nature. Archetypes have seen minor reworks to align.
Force-Empowered Self reworked to trigger on any hit instead of just the former Kinetic Combat hit.
Sentinels now gain the Fighting Style feature at 3rd level.
Chapter 4
Updated the rules for customizing a background to be a little more clear.
Updated background feats as part of the new Specialist feat.
Chapter 5
Wording for double and light weapon properties adjusted. Double weapons now only require two hands to engage in Double-Weapon fighting. All double weapons no longer have the two-handed property.
Chapter 6
All of the Fighting Mastery feats have been deprecated in conjunction with the new fighter class feature Fighting Mastery. A new feat has been added to allow other classes to access these.
Fighting styles and their mastery feats have been drastically overhauled. The number of fighting styles and fighting masteries have been increased from 12 to 16, with an additional 8 in expanded content.
As a part of the new Formfighting Style and Mastery, the Lightsaber Forms variant rule has been coopted into the PHB.
Force Sensitive and Tech Dabbler feats updated.
New Casting Specialist feat replacing Ashla, Bendu, and Bogan Mastery.
Weapon feats renamed to Specialist from Mastery.
To align with artisan's implements, all specialist's kits have been consolidated to be governed by a single feat: Specialist.
Some feats have been moved to Expanded Content or Wretched Hives.
Chapter 8
Added a variant for resting in armor.
Chapter 9
Double-Weapon Fighting and Two-Weapon Fighting have been divorced.
Added rules for temporary force and tech points to chapter 9.
Added a new Guard action,
Added rules for allowing attacks to hit you.
One-quarter cover now offers a +2 bonus, and half cover now offers a +3 bonus.
Divided shove into trip (prone) and shove (away).
Chapter 10
Clarified how powers with similar effects interact.
Chapter 11
Stun and stasis have been tweaked to align with their 5e counterparts.
Appendix B
Added the force/tech reroll feature to this appendix.

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BeeGrinder avatar BeeGrinder commented on July 19, 2024

Changelog
4/14/2020
Chapter 3
New Armstech modification: stabilizer cell.

Astrotech engineer pet now acts on your turn, instead of rolling its own initiative.

Astrotech pet only gains the Ability Score Improvement feature from engineer, not other classes if you multiclass. This change affects all of the pet classes.

Astrotech pet clarified to have the Armor Integration special trait.

Astrotech pages slightly shuffled; the pet now comes before the modifications. This is to align with other pet archetypes.

Saboteur Practice replaced with Sharpshooter Practice.

Third-caster archetypes (Shield Specialist, Marauder Approach) now learn 4th-level powers at 17th-level instead of 19th-level. This includes archetypes not in the PHB.

Chapter 5
Added some more instruments.

Clarified burst so that the disadvantage caveat is only related to long range.

Updated text of Double to clarify that it doesn't count as dual wielding, but it works for Two-Weapon Fighting.

Chapter 6
Brawling Fighting Style and Brawling Mastery feat have been updated.

New feat: Forceful Vigor. Designed to align with the other two feats that allow you to substitute saving throws: Force of Personality and Quick-Witted. Feigned Confidence moved to Wretched Hives.

Added some clarification to Two-Weapon Mastery. The first bullet only applies while dual wielding. Added an additional feature to give a minor buff to double weapons.

Heavily Armored, Lightly Armored, Moderately Armored, and Weapon Expert have been slightly reworked. Previously, taking the feat gave you the mastery feature at the same time as granting proficiency. Now, you instead always get the ASI, you get proficiency, or if you already have proficiency you get the mastery feat, and you can take the feat twice. I've also broadened the ASIs to all three physical scores.

Force Sensitive feat now removes the Force Insensitive trait for species that have it, as long as that species's type is humanoid.

Chapter 12
Tracker droid interface pets now act on your turn, instead of rollings their own initiative. Additionally, they are no longer restricted from attacking.

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BeeGrinder avatar BeeGrinder commented on July 19, 2024

10/15/2020: PHB is good to print.
Good afternoon, all:

Update is live. Links in the sticky and on the website are up to date. The website content will be updated in about a day.

PHB
Changelog
Chapter 2
Increased the number of book species to 30.

Mon Calamari Resistance updated to reference the slowed condition.

Chapter 3
Increased the number of book archetypes to 40 (four per class). Some archetypes have been moved out of the PHB to EC in preparation for future updates.

Adjusted many archetypes to grant a consistent number of features at certain levels.

Updated powers known for all classes and archetypes, predominantly buffing progression.

Berserker
Capstone ability scores nerfed to align with other capstones. Capstone feature added.

Feral Instincts renamed Feral Impulse.

Danger Sense moved to 3rd level. Fighting Style moved to 2nd level.

Fighting Style replaced with Berserker Instincts. Fighting Style moved to an instinct option.

Fast Movement moved to an instinct option.

Augmented Approach cannibalized as a part of the new Berserker Instincts feature. Augmented Approach, while a cool archetype, didn't interact well with the Cybernetics rules from Wretched Hives.

Expanded Content. Added a second 3rd-level feature to Frenzied Approach.

Engineer
Engineer's modification slot progression slightly altered.

Engineer mod slots now only reduce max tech points in excess of your proficiency bonus.

Armormech Engineer's 6th- and 14th-level features updated. Tech blast updated to be a weapon that uses Intelligence instead of a tech attack.

Experimental Engineering renamed Unstable Engineering.

Fighter
Assault Specialist toned down a bit, and has a new additional 3rd-level feature.

Guardian
Cause Harm range increased to 60 feet, from 30.

Lend Aid now only affects beasts and humanoids. This was always intended, but overlooked.

Aura of Conviction and Devotion consolidated and nerfed to instead grant advantage on saving throws against those effects.

Guardians now gain a third aura at 18th level.

Guardian Aura radius improvements now occur at 9th and 17th level instead of 10th and 18th level.

Guardian archetype naming convention redone to align with the basic forms.

Monk
Martial Arts now allows you to replace Strength with Dexterity when grappling, shoving, or tripping.

Martial Arts now lets you Dash and Disengage as a bonus action for free.

Added a focus attack modifier with the focus save DC.

The three base focus features have been slightly adjusted and now have higher level scaling.

Unarmored Movement moved to 3rd level. Fighting Style moved to 2nd level.

Fighting Style replaced with Monastic Vows. Fighting Style moved to a vow option.

Purity of Body moved to 13th level. Tongue of Sun and Moved eliminated. Extra ASI at 10th level.

Nightsister Order's Ichor Lightning now uses your focus attack modifier instead of Dex for its attack and damage rolls.

Teras Kasi Order removed, to be reintroduced more appropriate to its anti-Force theme.

Expanded Content. Aing-Tii Order's Flow-Walking moved to 6th level and consolidated with Focused Flurry. Both features use a shared pool equal to your Wis/Cha mod.

Expanded Content. Crimson Order's Crimson Armaments feature updated to align with Vow of the Sentry.

Expanded Content. Crimson Order's Divert Strike moved to a vow option.

Expanded Content. Jal Shey Order's 3rd-level features consolidated. Reduced the language and skill proficiencies gained.

Expanded Content. Kage Order's Intuitive Sight moved to a vow option.

Expanded Content. Kyuzo Order now gains proficiency with all thrown weapons.

Expanded Content. Kyuzo Order's Flurry of Throws removed to align with Vow of the Versatile.

Expanded Content. Trickster Order's two 3rd-level features consolidated.

Operative
Operatives can now choose any skills and any specialist's kit

Bad Feeling moved to 3rd level

New Operative Exploits that grant operatives minor invocations. Coopted the failed Exploits variant rule as a part of this.

Expanded Content. Disabling Practice now works in medium armor, but still doesn't allow heavy.

Scholar
Scholar's discoveries progression improved and matched with engineer's mod slots.

Added an additional feature to Multitasker.

Physician scholar renamed Doctor.

Scout
Ranger's Quarry is no longer limited use, but you can now only mark creatures once on each of your turns, you can deal the additional damage once per turn instead of round, and you can only have one creature marked at a time. At 5th level, you can use your reaction to mark a creature as it enters your line of sight. The duration now automatically increases at higher levels.

Pathfinder moved to 1st level and updated.

Swift Response moved to 3rd level and replaced with Scout Routines. Responder's Routine adopts features from Swift Response.

Sentinel
Fighting Style moved to an ideal. Added an additional ideal option. Updated ideal progression.

Path of Aggression's Thunderous Momentum feature updated to reference the new slowed condition.

Chapter 4
Increased the number of book backgrounds to 20.

Chapter 5
Reverted the Variant: Starting Wealth values back to dice. Added an additional 3d4 to each class.

Added a cumulative wealth by level table.

Auto and rapid properties moved to the PHB from Wretched Hives. Many weapons also moved from WH to the PHB.

Ion blasters slightly nerfed to better represent their intended use.

Consumable DCs updated across all books.

Updated wrist launcher cannisters to function with proficiency.

Medpac and Repair Kit changed to scale with Hit Dice size. This includes their enhanced versions.

Poison buffed to 2d4.

Breaching charge moved to EC temporarily, to be re-introduced in GSH.

Explosives have been reworked, generally buffed, and shuffled, with new options available in the PHB and WH.

Updated binders.

Chapter 6
All fighting styles and masteries moved into the PHB.

Berserk Style updated to not make the Strength capstone feat quite so ridiculous.

Twin-Blade Style now allows you to add your ability modifier to your Double-Weapon Fighting attack roll, instead of the damage roll, to align with the Chapter 9 change.

Form naming convention redone.

Updated Niman form.

All feats that are not eligible as a background option have had level requirements added. This will make sorting for valid background feats on the website easier.

Rifle Specialist updated to reference the slowed condition.

First bullet of Casting Specialist nerfed.

The seven weapon specialist feats and the Casting Specialist feat have been moved to EC, to be reintroduced in a later book.

Weapon Expert updated to better enable the secondary feature.

Chapter 9
Defined critical hit range.

Double-Weapon Fighting now no longer adds your ability modifier to the attack roll, instead of the damage roll, to further deviate it from Two-Weapon Fighting. The Twin-Blade style has been updated accordingly.

Clarified the order in which passive damage reduction, damage resistance and vulnerability, and active damage reduction occur. Updated features that actively reduce damage to clarify that they trigger on the damage, not the attack.

Chapter 11
Increased the number of book force powers to 200. New powers.

Updated the weapon at-will language to allow for unarmed strikes.

Updated some at-will powers that previously didn't improve at higher levels.

All force powers that reduced a creature's speed instead grant 1 or more slowed levels.

Some powers have been tweaked, either buffing or nerfing as appropriate.

Chapter 12
Increased the number of book tech powers to 200. [New powers.] (https://media.discordapp.net/attachments/552917577035415555/759070801994711081/unknown.png)

Updated the weapon at-will language to allow for unarmed strikes and thrown weapons.

Updated some at-will powers that previously didn't improve at higher levels.

All tech powers that reduced a creature's speed instead grant 1 or more slowed levels.

Some powers have been tweaked, either buffing or nerfing as appropriate.

Scorching Ray renamed Scintillating Ray.

Appendix A
Shocked no longer reduces speed. It now restricts a creature to either an action or a bonus action, but not both.

New condition: Slowed. Functions like exhaustion, but instead reduces speed. Each other condition that would reduce speed instead references slowed. Powers and features that would reduce speed should now reference slowed, to grant synergy.

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BeeGrinder avatar BeeGrinder commented on July 19, 2024

Content Update - 10/13/2020

PHB print verison will be ready soon.
Good afternoon, all:

Update is live. Links in the sticky and on the website are up to date. The website content will be updated in about a day.

New print friendly version of the PHB has been added. It uses a white background with black text. The artwork and everything is still present in color, however.

PHB
Changelog
Chapter 3
Monk
Vow of Deflection nerfed to not allow protection of others due to feedback.

Chapter 6
Moved Feats to come before Fighting Styles, Masteries, and Lightsaber Forms.

Chapter 11
Curse and valor toned down on the die progression.

Chapter 12
Spot the weakness and stack the deck toned down on the die progression.

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BeeGrinder avatar BeeGrinder commented on July 19, 2024

Done

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