Comments (3)
I have not seen it lately
from bb4-simulations.
Just got it in CaveExplorer too when adding a control point
ARGS = -panel_class, com.barrybecker4.simulation.cave.CaveExplorer
Exception in thread "Thread-1" java.lang.ArrayIndexOutOfBoundsException: 6
at com.barrybecker4.ui.util.ColorMap.interpolate(ColorMap.scala:75)
at com.barrybecker4.ui.util.ColorMap.getColorForValue(ColorMap.scala:51)
at com.barrybecker4.simulation.cave.rendering.CaveRenderer.$anonfun$render$2(CaveRenderer.scala:46)
at scala.collection.immutable.Range.foreach$mVc$sp(Range.scala:156)
at com.barrybecker4.simulation.cave.rendering.CaveRenderer.$anonfun$render$1(CaveRenderer.scala:42)
at scala.collection.immutable.Range.foreach$mVc$sp(Range.scala:156)
at com.barrybecker4.simulation.cave.rendering.CaveRenderer.render(CaveRenderer.scala:41)
at com.barrybecker4.simulation.cave.model.CaveModel.doRender(CaveModel.scala:182)
at com.barrybecker4.simulation.cave.model.CaveModel.$anonfun$timeStep$1(CaveModel.scala:174)
at scala.collection.immutable.Range.foreach$mVc$sp(Range.scala:156)
at com.barrybecker4.simulation.cave.model.CaveModel.timeStep(CaveModel.scala:171)
at com.barrybecker4.simulation.cave.CaveExplorer.timeStep(CaveExplorer.scala:52)
at com.barrybecker4.ui.animation.AnimationComponent.run(AnimationComponent.scala:58)
at java.lang.Thread.run(Thread.java:745)
from bb4-simulations.
Fixed in bb4-ui library. Also added ttip instructions or how to add/remove markers.
from bb4-simulations.
Related Issues (20)
- Simulations should start running immediately HOT 1
- Cave static/noise when moving ui controls HOT 2
- add auto-fit to LSystems
- in Fluid sim, have grid resize as the panel is resized HOT 1
- Reaction Diffusion, add drop list for different initial conditions HOT 1
- ReactionDiffusion reset does not completely reset HOT 2
- times table on circle (cardiod) simulation
- Add WaveFunctionCollapse simulator HOT 2
- WFC: slider for number of steps per frame HOT 1
- WFC: more robust HOT 1
- WFC: Overlapped not iterating HOT 1
- WFC: NPE for Flowers model HOT 1
- WFC: add concurrency and or backtracking
- WFC: scale overlapping image result
- WFC: Avoid inconsistency by allowing some inconsistent patterns with low probability HOT 1
- DungeonGenerator HOT 2
- Use union-graph strategy to generate random dungeon HOT 2
- DungeonExplorer: organic generator strategy HOT 1
- Trebuchet enhancements
- In habitat sim, add tabbed panels for animal props in UI HOT 1
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from bb4-simulations.