Comments (4)
According to the information in Wikipedia, Unity uses the Mono framework for scripting. MediaDevices does not support Mono because Mono has no COM support and MediaDevices is a wrapper for the Windows MTP COM interface.
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All right, thanks for your answer. I'll try to find another way.
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According to my information, Mono can call methods in DLLs. I.e. if you pack the COM access into your own DLL and then call it from Unity, it should work.
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That's what I wanted to try to do but I'm still looking for another way to implement it directly in a unity script without having to code my dll .
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Related Issues (20)
- OutOfMemoryException when downloading large files HOT 2
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- Application freezes after deleting files from device HOT 4
- NotImplementedException on console in .NetCore 3.1 project HOT 5
- Possible way to start service / application? HOT 1
- CopyThumbnail cause exception when copy an none Thumbnail media file like .rmvb HOT 1
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- Device cannot connect again HOT 8
- Expose writing Stream on MediaFileInfo HOT 1
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- Checksum HOT 1
- UploadFile() issues HOT 1
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