Comments (2)
Essentially the whole database.
I might reconsider this in the future, but for now I won't do it. For one, there's the problem with huge data packages which will require some special method of distribution (unless I want to clogg my vserver).
Then, I'd like to know what is done with the data and if results will be shared with the community again. I'd rather add more graphs and aggregations for everyone than provide data that is only used by small portion of the community.
That doesn't mean I won't hand out a snapshot of all the data, but not often and especially not on regular intervals.
from basil.
Ok, thanks for considering it. FYI, the main use cases for me when I am developing my bot would be to:
- Know who won for games that lasted 60 minutes (i.e. based on in-game scores), because in this scenario, the bot itself has no way of knowing this (it's adjudicated based on in-game score after each bot's onEnd() method finished).
- To get the detailed data for the number of the various timeouts (e.g. number of 1 second timeouts, number of 85 milliseconds timeouts, etc). The Tournament Manager software doesn't provide this to bots.
- Find out the context of games where my bot crashed/timed out. Especially to be able to identify and get a copy of the replay file produced by the opponent's bot (to see which map, which opponent, and what happened in the game), or at least know the map and opponent then attempt to reproduce the problem locally. If my bot crashed or timed out while starting up, it might have been before it wrote information about the map & opponent etc to the write folder, and also my bot wouldn't have written a replay file.
- To look for patterns in the history of the data where my bot performed badly, e.g. periods when losing a lot for particular maps or opponents (or combination of opponent and map), or after a particular update of my bot or an opponent bot. My bot writes info to the write folder that I could analyze instead I suppose, but I expect this would be useful to other bot authors that don't record this info or not at this level of detail.
- Similarly, to look for turning point in the history when my bot learned a way to consistently beat a particular opponent, or vice versa, then see what each bot started doing (e.g. started using a particular build order/strategy, or an update that added new functionality that helped a lot).
from basil.
Related Issues (20)
- Show realtime-timeouts since last update
- Auto-disable bots that crash/timeout > x in up to the last y games since their last update HOT 1
- Show what race a random bot randomed HOT 1
- Add an additional map pool HOT 7
- Add SPELL_ units to events and add some bullets as "fake" units
- New game icons for zerg HOT 4
- Close Opposition Graph shows an incorrect curve HOT 1
- Suggestion: Add current ranking of a bot to their botpage HOT 1
- Switch to tiered ladder HOT 2
- Export elo history of all bots and all game results of the last 2 days
- Request for Random Replay Selection HOT 1
- Show rank change indicator
- Bot author accounts
- Select first bot in matchup by least recently used bot
- Replace total win % column in the ranking table with win % in the last n games
- On ranking page, "Rank" header cell floats when scrolling to the right HOT 1
- Sorting of disabled bots is broken
- Failing to install bot with ._BWAPI.dll in the zip
- Suggestion: Peak ELO
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from basil.