Comments (1)
That commit should solve the issue, although it shouldn't have crashed (that seems to be missing validation on mesa's part since for GL in theory invalid calls should error) RenderDoc was incorrectly querying for a uniform's value with a binding instead of a location.
from renderdoc.
Related Issues (20)
- Build failure with GCC 14 HOT 1
- Linux `dlopen()` hook doesnโt respect `RUNPATH`s HOT 10
- Unreal 4 crashes if start in D3D11 with 1.34 HOT 2
- Capture official Vulkan-Samples's frame, the swapchain image only shows UI with a black background HOT 1
- LWJGL Vulkan App Crash HOT 9
- Export the incremental content of the texture images in the events browser before and after frames HOT 1
- OpenGL Program run through RenderDoc crashes when a frame capture is taken HOT 6
- Cannot initialize RenderDoc in-app API with GLFW application on PopOS 22.04 HOT 6
- Latest update to Android's 'Play Protect' prevents RenderDocCmd app to install HOT 7
- Unable to capture frames for opengl applications on linux mint HOT 2
- Can't capture on Linux, SDL2, bgfx-OpenGL HOT 2
- Can't build renderdoc (-Werror=cast-user-defined) HOT 1
- Crash on resetting command list in WrappedID3D12Device::GetNewList when calling swap chain's present. HOT 4
- Vulkan: Naming broken for command buffers HOT 2
- Debug a PS pixel when no RT output but UAV writes
- std430 layout for uniform in Vulkan displays as std140 HOT 7
- Render Overlay Quad Overdraw is Broken when using Vulkan Multiview HOT 4
- Vulkan HLSL with source edit issue HOT 2
- Adding support for vulkan decode extensions HOT 3
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from renderdoc.