Comments (5)
Nice, thank you for reporting, I guess I will change my strategy for gathering available contexts.
I will fix it tomorrow on Fix Day.
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Bug is fixed on master, I plan to push the new version of the extension over the weekend. In the meantime, you can sideload locally.
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@jtorresfabra All good now and published in the chrome extension store.
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Sorry for the late reply, thank you!
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No problem and do not hesitate if you spot other issues, I am keen on fixing as most as I can.
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Related Issues (20)
- Element sizes for the source-code view are partially hardcoded in CSS (layout needs refactor) HOT 1
- Spector uses hooked `getContext` on an unmarked / non-identifiable `<canvas>` which the hook owner can't recognize HOT 3
- Values for certain types of uniforms within UBOs are shown incorrectly HOT 5
- `gl.shaderSource` is disruptive and doesn't provide enough information HOT 1
- Show GLSL errors / warnings in the shader editor HOT 2
- Show GL errors HOT 1
- Improve Shader Debbugging
- Uncaught ReferenceError: XRWebGLBinding is not defined in firefox 116.0.3 linux HOT 2
- Consider supporting ASTC compressed textures? HOT 1
- [Help] what does a checkboard texture indicate? HOT 1
- when do this support webgpu
- Complete capture programmatically? HOT 5
- Save mesh to file? HOT 4
- For pure offscreenCanvas pages, the spector.js plugin cannot be used HOT 1
- Add option to "Delay capture" in capture UI HOT 2
- Add option to capture only if a specific term would appear in the arguments / call names HOT 1
- TypeError: i is not iterable in spector.bundle.js HOT 6
- Model won't load on chrome, addon greyed out and unclickable in firefox
- Compressed texture cannot be displayed HOT 1
- Calling canvas.getContext("bitmaprenderer") with spectorjs plugin enabled causes error. HOT 1
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