Comments (2)
If it's straightforward, why don't you submit a PR?
from postflop-solver.
I wouldn't say the implementation is complete, but this engine repository actually already supports node locking. It supports normal node locking (test code), as well as partial range node locking (test code).
I also note that you seem to misunderstand the principle of node locking. Node locking can affect nodes before the locked node. For example, if we know that the opponent will always fold after our bet (i.e., the opponent's future node is locked), then we would increase our bluff bets. This is completely different from just solving with different ranges.
from postflop-solver.
Related Issues (20)
- Easiest way to compute intermediate EVs and MESs during solve HOT 4
- Removing different actions from different turns/rivers HOT 7
- Add game tree visiting logic? HOT 4
- Add discussion board to repo? HOT 1
- PLO extension HOT 4
- Why resets the cumulative strategy when the number of iterations is a power of 4? HOT 1
- Print tree actions HOT 2
- Exploitability Calculation - ICM HOT 4
- Release Ram after solving HOT 1
- Slow time to load saved solution HOT 3
- [Project] Trainer derived from postflop-solver HOT 1
- Is there a limit to the number of cores used? HOT 6
- GPU implementation HOT 1
- Unclear how to save a file HOT 2
- I wish I had a clue how to use this.. HOT 2
- Extremely slow serialization with bincode v2 HOT 1
- Decompression speed improvements
- Example usage and solver tests are incorrect HOT 3
- Announcement: Suspension of development of open-source poker solver project HOT 5
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