Comments (4)
This would help when debugging the audio engine, because when an OpenAL error is received, it's detected in only one function, which would mean the highest frame in the stack would be that function and not where the programmer would want to debug. This is especially apparent in pull request #88
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yes, I know this error and I fixed it on a seperate branch, its basically just a missing null-ckeck.
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I could offer making a hotfix directly or making a pull request for the other branch I already fixed it on.
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Hotfix manually added in commit 9aca15d
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Related Issues (11)
- Issue tracking via trello
- Issue with collision system HOT 2
- Documentation/Javadocs
- User Interface/font rendering HOT 3
- Issue with character controller HOT 2
- Issue with tile rendering. HOT 2
- 2D raycast lighting HOT 2
- Apple Silicon - unit 2 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) HOT 3
- Camera doesn't respond to window resize HOT 1
- Errors on unidentified key code.
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