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facebom icon facebom

A Python script for Brute Force Attack On Facebook Account :)

fbicloud icon fbicloud

Python Script To Brute Force Access iCloud

kali-fixer icon kali-fixer

script helps you in solving most of the problems of Kali linux

kalistaspear-of-vengeance icon kalistaspear-of-vengeance

local version = "0.4" --local VIP_USER = false if myHero.charName ~= "Kalista" then return end --[[ DaKAliGod's Kalista v0.1 beta - Many thanks to MLStudio --]] if myHero.charName ~= "Kalista" then return end if VIP_USER then require "VPrediction" require "HPrediction" PrintChat("DaKaliGod using Vprediction - Many thanks to MLStudio") else PrintChat("DaKaliGod using HPrediction!") end local enemyHeroes = {} local spellE = myHero:GetSpellData(_E) local VP = nil local TP = nil UpdateWindow() tSize = math.floor(WINDOW_H/35 + 0.5) local x = math.floor(WINDOW_W * 0.2 + 0.5) local y = math.floor(WINDOW_H * 0.015 + 0.5) local debugMSG = "" local ts = nil local tsE = nil local SpellRangedQ = {Range = 1150, Speed = 1200, Delay = 0.4, Width = 30} local monsters = { {-- baron name = "baron", spawn = 900, respawn = 420, advise = true, camps = { { pos = { x = 4960, y = 60, z = 10420 }, name = "monsterCamp_12", creeps = { { { name = "SRU_Baron12.1.1" }, }, }, team = TEAM_NEUTRAL, }, }, }, {-- dragon name = "dragon", spawn = 150, respawn = 360, advise = true, camps = { { pos = { x = 9846, y = 60, z = 4449 }, name = "monsterCamp_6", creeps = { { { name = "SRU_Dragon6.1.1" }, }, }, team = TEAM_NEUTRAL, }, }, }, {-- red name = "red", spawn = 115, respawn = 300, advise = true, camps = { { pos = { x = 7832, y = 60, z = 4173 }, name = "monsterCamp_4", creeps = { { { name = "SRU_Red4.1.1" }, }, }, team = TEAM_BLUE, }, { pos = { x = 7031, y = 60, z = 10875 }, name = "monsterCamp_10", creeps = { { { name = "SRU_Red10.1.1" }, }, }, team = TEAM_RED, }, }, }, {-- blue name = "blue", spawn = 115, respawn = 300, advise = true, camps = { { pos = { x = 3873, y = 60, z = 8007 }, name = "monsterCamp_1", creeps = { { { name = "SRU_Blue1.1.1" }, }, }, team = TEAM_BLUE, }, { pos = { x = 10935, y = 60, z = 7017 }, name = "monsterCamp_7", creeps = { { { name = "SRU_Blue7.1.1" }, }, }, team = TEAM_RED, }, }, }, } function firstToUpper(str) return (str:gsub("^%l", string.upper)) end function Menu() ts = TargetSelector(TARGET_LESS_CAST_PRIORITY, SpellRangedQ.Range, DAMAGE_PHYSICAL) ts.name = "Ranged Main" tsE = TargetSelector(TARGET_LESS_CAST_PRIORITY, 1000, DAMAGE_PHYSICAL) tsE.name = "E Target" Config = scriptConfig("Kalista", "Kalista") Config:addTS(ts) Config:addTS(tsE) Config:addParam("Combo", "Combo", SCRIPT_PARAM_ONKEYDOWN, false, 32) Config:addParam("Harass", "Harass", SCRIPT_PARAM_ONKEYDOWN, false, string.byte('C')) --Config:addParam("ks", "KS with E", SCRIPT_PARAM_ONOFF, true) Config:addSubMenu("Combo options", "ComboSub") Config:addSubMenu("Harass options", "HarassSub") Config:addSubMenu("KS options", "KSSub") Config:addSubMenu("Draw", "Draw") Config:addSubMenu("Extra", "Extra") Config.ComboSub:addParam("useQ", "Use Q", SCRIPT_PARAM_ONOFF, true) Config.ComboSub:addParam("autoERange", "Auto E on max range", SCRIPT_PARAM_ONOFF, true) Config.ComboSub:addParam("autoE", "Auto E on stacks reached", SCRIPT_PARAM_ONOFF, false) Config.ComboSub:addParam("autoEStacks", "Number of stacks reached: ", SCRIPT_PARAM_SLICE, 10, 1, 15, 0) Config.HarassSub:addParam("useQ", "Use Q", SCRIPT_PARAM_ONOFF, true) Config.HarassSub:addParam("autoERange", "Auto E on max range", SCRIPT_PARAM_ONOFF, true) Config.HarassSub:addParam("autoE", "Auto E on stacks reached", SCRIPT_PARAM_ONOFF, true) Config.HarassSub:addParam("autoEStacks", "Number of stacks reached: ", SCRIPT_PARAM_SLICE, 10, 1, 15, 0) Config.KSSub:addParam("ks", "Champion KS with E", SCRIPT_PARAM_ONOFF, true) Config.KSSub:addParam("jungle", "Secure jungle with E", SCRIPT_PARAM_ONOFF, true) Config.KSSub:addSubMenu("Jungle Creeps to Steal", "creepList") for i,monster in pairs(monsters) do Config.KSSub.creepList:addParam(monster.name,firstToUpper(monster.name),SCRIPT_PARAM_ONOFF, true) end -- Config.KSSub.creepList:addParam("baron","Baron", SCRIPT_PARAM_ONOFF, true) -- Config.KSSub.creepList:addParam("dragon","Dragon", SCRIPT_PARAM_ONOFF, true) -- Config.KSSub.creepList:addParam("red","Red", SCRIPT_PARAM_ONOFF, true) -- Config.KSSub.creepList:addParam("blue","Blue", SCRIPT_PARAM_ONOFF, true) Config.Draw:addParam("drawQ", "Draw Q Range", SCRIPT_PARAM_ONOFF, false) Config.Draw:addParam("drawE", "Draw E Range", SCRIPT_PARAM_ONOFF, true) Config.Extra:addParam("debug", "Debug Mode", SCRIPT_PARAM_ONOFF, false) Config.Extra:addParam("packetCast", "Packet Cast Spells", SCRIPT_PARAM_ONOFF, true) end function OnLoad() Menu() --initialize Config Menu if VIP_USER then --PrintChat("Using Vprediction") VP = VPrediction() end TP = TargetPrediction(1150, 1200, 0.46, 30, 100) for i = 1, heroManager.iCount do --enemy table for keeping track of stacks of rend local hero = heroManager:GetHero(i) if hero.team ~= myHero.team then table.insert(enemyHeroes, { object =hero, stack = 0, time = 0}) end end for i = 1, objManager.maxObjects do --if jungle creep is in objectmanage, lets "process" it with addcampcreep function local object = objManager:getObject(i) if object ~= nil then addCampCreepAltar(object) end end -- for i,monster in pairs(monsters) do -- monster.advise = true -- end AddCreateObjCallback(addCampCreepAltar) --make sure items that are created or destroyed are processed properly AddDeleteObjCallback(removeCreep) end function addCampCreepAltar(object) if object ~= nil and object.name ~= nil then for i,monster in pairs(monsters) do for j,camp in pairs(monster.camps) do if camp.name == object.name then --PrintChat(object.name) --setting monsterCamp camp.object = object return end if object.type == "obj_AI_Minion" then --do this most of the time for SR I guess for k,creepPack in ipairs(camp.creeps) do for l,creep in ipairs(creepPack) do if object.name == creep.name or object.name:find(creep.name) then creep.object = object --set the creep list object to actual object in game creep.stack = 0 creep.time = 0 return end end end end end end end end function removeCreep(object) if object ~= nil and object.type == "obj_AI_Minion" and object.name ~= nil then for i,monster in pairs(monsters) do --name == baron level for j,camp in pairs(monster.camps) do -- monster_camp# level for k,creepPack in ipairs(camp.creeps) do --group of creeps for l,creep in ipairs(creepPack) do --individual creep if object.name == creep.name or object.name:find(creep.name) then creep.object = nil --set jungle list object to nil return end end end end end end end local lastTick = 0 function OnTick() ts:update() tsE:update() local Elvl = myHero:GetSpellData(_E).level if GetTickCount() > lastTick or 1 then debugMSG = debugMSG .. '\n' for i= 1, #monsters do local monster = monsters[i] monster.advise = Config.KSSub.creepList[monster.name] -- if monster.advise then -- PrintChat(monster.name .. " is true!") -- end -- if Config.Extra.debug then -- debugMSG = debugMSG .. monster.name .. ': ' .. tostring(monster.advise) -- end end -- debugMSG = debugMSG .. '\n' lastTick = GetTickCount() + 2000 end debugMSG = "debug: " for i, target in pairs(enemyHeroes) do --clear timedout stacks if Config.Extra.debug then debugMSG = debugMSG .. target.object.charName .. ": " .. tostring(target.stack) ..' ' .. tostring(GetGameTimer() - target.time) .. '\n' end if target.stack > 0 and (GetGameTimer() - target.time) > 4 then target.stack = 0 end end if Config.KSSub.ks then for i, target in pairs(enemyHeroes) do if ValidTarget(target.object, 1000) and target.stack > 0 then -- local dmg = getDmg("E", target.object, myHero, 3) -- dmg = dmg * (1.25 + (Elvl -1)* 0.05)^(target.stack-1) -- dmg = dmg * 0.90 local dmg = eDmgCalc(target.object,target.stack) if Config.Extra.debug then debugMSG = debugMSG .. "First dmg: " .. tostring(getDmg("E", target.object, myHero, 1)) .. " Second dmg: " .. tostring(getDmg("E", target.object, myHero, 2)*target.stack) .. " Third dmg: " .. tostring(getDmg("E", target.object, myHero, 3)) .. "\nE lvl: " .. tostring(Elvl) end if target.stack > 0 then if target.object.health <= dmg then if Config.Extra.packetCast and VIP_USER then packetCast(_E) else CastSpell(_E) end end end end end end if Config.KSSub.jungle then for i,monster in pairs(monsters) do --name = baron level for j,camp in pairs(monster.camps) do for k,creepPack in ipairs(camp.creeps) do for l,creep in ipairs(creepPack) do if creep.object ~= nil and creep.object.valid and creep.object.dead == false and creep.stack > 0 and monster.advise then local dmg = eDmgCalc(creep.object,creep.stack) if dmg >= creep.object.health then if Config.Extra.packetCast and VIP_USER then packetCast(_E) else CastSpell(_E) end end end end end end end end if Config.Combo then Combo() end if Config.Harass then Harass() end end function eDmgCalc(unit, stacks) local first = { dmg = {20, 30, 40, 50, 60}, scaling = .60 } local adds = { dmg = {5, 9, 14, 20, 27}, scaling = {.15, .18, .21, .24, .27} } if unit and stacks > 0 then local mainDmg = first.dmg[myHero:GetSpellData(_E).level] + (first.scaling * myHero.totalDamage) local extraDmg = (stacks > 1 and (adds.dmg[myHero:GetSpellData(_E).level] + (adds.scaling[myHero:GetSpellData(_E).level] * myHero.totalDamage)) * (stacks - 1)) or 0 return myHero:CalcDamage(unit, (mainDmg + extraDmg)) end end function Combo() local target = ts.target if target ~= nil and ValidTarget(target,1200) and myHero:CanUseSpell(_Q) == READY and Config.ComboSub.useQ then if not VIP_USER then local nextPos, minionCol, nextHealth = TP:GetPrediction(target) if nextPos ~= nil and not minionCol then CastSpell(_Q,nextPos.x, nextPos.z) end else local castPos, HitChance, Position = VP:GetLineCastPosition(target, 0.46, 30, 1150, 1200, myHero, true) if castPos ~= nil and GetDistance(castPos)<SpellRangedQ.Range and HitChance > 0 then --PrintChat("castPos x: " .. tostring(castPos.x) .. " castPos z: " .. tostring(castPos.z)) if Config.Extra.packetCast and VIP_USER then packetCast(_Q, castPos.x, castPos.z) else CastSpell(_Q, castPos.x, castPos.z) end end end end for i, current in pairs(enemyHeroes) do local targets = tsE.target if targets ~= nil and targets == current.object then local Position, HitChance, myPosition, myHitChance = nil local Position, minionCol, nextHealth, myPosition, minionCol, nextHealth = nil if Config.ComboSub.autoERange and myHero:CanUseSpell(_E) == READY and ValidTarget(current.object,1000) and current.stack > 1 then if VIP_USER then Position, HitChance = VP:GetPredictedPos(current.object, 0.5) --PrintChat("Position Predicted: " .. tostring(Position.x) .. ", " .. tostring(Position.z)) myPosition, myHitChance = VP:GetPredictedPos(myHero,0.5) else Position, minionCol, nextHealth = TP:GetPrediction(target) myPosition, minionCol, nextHealth = TP:GetPrediction(myHero) end if Config.Extra.debug then debugMSG = debugMSG .. "\nPredicted Distance: " .. tostring(GetDistance(Position,myPosition)) .. "\n" --PrintChat("Predicted distance: " .. GetDistance(Position,myPosition)) end if GetDistance(Position,myPosition) >= 1000 then if Config.Extra.debug then PrintChat("Leaving range!") end if Config.Extra.packetCast and VIP_USER then packetCast(_E) else CastSpell(_E) end end end end end for i, current in pairs(enemyHeroes) do if target ~= nil and current.object.name == target.name then --PrintChat("Object matches target") if Config.ComboSub.autoE and myHero:CanUseSpell(_E) == READY and current.stack >= Config.ComboSub.autoEStacks then if Config.Extra.packetCast and VIP_USER then packetCast(_E) else CastSpell(_E) end end -- if Config.ComboSub.autoERange and myHero:CanUseSpell(_E) == READY and ValidTarget(current.object,1000) and current.stack > 1 then -- local Position, HitChance = VP:GetPredictedPos(current.object, 0.5) -- --PrintChat("Position Predicted: " .. tostring(Position.x) .. ", " .. tostring(Position.z)) -- local myPosition, myHitChance = VP:GetPredictedPos(myHero,0.5) -- if Config.Extra.debug then -- debugMSG = debugMSG .. "\nPredicted Distance: " .. tostring(GetDistance(Position,myPosition)) .. "\n" -- --PrintChat("Predicted distance: " .. GetDistance(Position,myPosition)) -- end -- if GetDistance(Position,myPosition) >= 1000 then -- if Config.Extra.debug then -- PrintChat("Leaving range!") -- end -- if Config.Extra.packetCast and VIP_USER then -- packetCast(_E) -- else -- CastSpell(_E) -- end -- end -- end end end end function Harass() local target = ts.target if target ~= nil and ValidTarget(target,1500) and myHero:CanUseSpell(_Q) == READY and Config.HarassSub.useQ then if not VIP_USER then local nextPos, minionCol, nextHealth = TP:GetPrediction(target) if nextPos ~= nil and not minionCol then CastSpell(_Q,nextPos.x, nextPos.z) end else local castPos, HitChance, Position = VP:GetLineCastPosition(target, 0.46, 30, 1150, 1200, myHero, true) if castPos ~= nil and GetDistance(castPos)<SpellRangedQ.Range and HitChance > 0 then --PrintChat("castPos x: " .. tostring(castPos.x) .. " castPos z: " .. tostring(castPos.z)) if Config.Extra.packetCast and VIP_USER then packetCast(_Q, castPos.x, castPos.z) else CastSpell(_Q, castPos.x, castPos.z) end end end end for i, current in pairs(enemyHeroes) do local targets = tsE.target if targets ~= nil and targets == current.object then local Position, HitChance, myPosition, myHitChance = nil local Position, minionCol, nextHealth, myPosition, minionCol, nextHealth = nil if Config.HarassSub.autoERange and myHero:CanUseSpell(_E) == READY and ValidTarget(current.object,1000) and current.stack > 1 then if VIP_USER then Position, HitChance = VP:GetPredictedPos(current.object, 0.5) --PrintChat("Position Predicted: " .. tostring(Position.x) .. ", " .. tostring(Position.z)) myPosition, myHitChance = VP:GetPredictedPos(myHero,0.5) else Position, minionCol, nextHealth = TP:GetPrediction(target) myPosition, minionCol, nextHealth = TP:GetPrediction(myHero) end if Config.Extra.debug then debugMSG = debugMSG .. "\nPredicted Distance: " .. tostring(GetDistance(Position,myPosition)) .. "\n" --PrintChat("Predicted distance: " .. GetDistance(Position,myPosition)) end if GetDistance(Position,myPosition) >= 1000 then if Config.Extra.debug then PrintChat("Leaving range!") end if Config.Extra.packetCast and VIP_USER then packetCast(_E) else CastSpell(_E) end end end end end for i, current in pairs(enemyHeroes) do if target ~= nil and current.object.name == target.name then --PrintChat("Object matches target") if Config.HarassSub.autoE and myHero:CanUseSpell(_E) == READY and current.stack >= Config.HarassSub.autoEStacks then if Config.Extra.packetCast and VIP_USER then packetCast(_E) else CastSpell(_E) end end -- if Config.HarassSub.autoERange and myHero:CanUseSpell(_E) == READY and ValidTarget(current.object,1000) and current.stack > 1 then -- local Position, HitChance = VP:GetPredictedPos(current.object, 0.5) -- --PrintChat("Position Predicted: " .. tostring(Position.x) .. ", " .. tostring(Position.z)) -- local myPosition, myHitChance = VP:GetPredictedPos(myHero,0.5) -- if Config.Extra.debug then -- debugMSG = debugMSG .. "\nPredicted Distance: " .. tostring(GetDistance(Position,myPosition)) .. "\n" -- --PrintChat("Predicted distance: " .. GetDistance(Position,myPosition)) -- end -- if GetDistance(Position,myPosition) >= 1000 then -- if Config.Extra.debug then -- PrintChat("Leaving range!") -- end -- if Config.Extra.packetCast and VIP_USER then -- packetCast(_E) -- else -- CastSpell(_E) -- end -- end -- end end end end function OnDraw() if Config.Extra.debug then DrawText(debugMSG,tSize,x,y,0xFFFF0000) end if Config.Draw.drawE and myHero:CanUseSpell(_E) == READY then DrawCircle(myHero.x, myHero.y, myHero.z, 1000, ARGB(200,17,17,17)) end if Config.Draw.drawQ and myHero:CanUseSpell(_Q) == READY then DrawCircle3D(myHero.x, myHero.y, myHero.z, 1150, 1, ARGB(100,0,255,0),100) end end function OnGainBuff(unit, buff) if buff.source == myHero and buff.name == 'kalistaexpungemarker' then for i, target in ipairs(enemyHeroes) do if target.object == unit then target.stack = 1 target.time = GetGameTimer() end end end end function OnUpdateBuff(unit, buff) if buff.source == myHero and buff.name == 'kalistaexpungemarker' then for i, target in ipairs(enemyHeroes) do if target.object == unit then target.stack = target.stack + 1 target.time = GetGameTimer() end end end end function OnLoseBuff(unit, buff) if buff.name == 'kalistaexpungemarker' then for i, target in ipairs(enemyHeroes) do if target.object == unit then target.stack = 0 end end end end function OnCreateObj(obj) -- for i, target in pairs(enemyHeroes) do -- if GetDistance(target.object, obj) <80 then -- if obj.name == "Kalista_Base_E_Spear_tar6.troy" then -- if target.stack < 6 then -- target.stack = 6 -- end -- target.time = GetGameTimer() -- elseif obj.name == "Kalista_Base_E_Spear_tar5.troy" then -- if target.stack < 6 then -- target.stack = 5 -- end -- target.time = GetGameTimer() -- elseif obj.name == "Kalista_Base_E_Spear_tar4.troy" then -- if target.stack < 6 then -- target.stack = 4 -- end -- target.time = GetGameTimer() -- elseif obj.name == "Kalista_Base_E_Spear_tar3.troy" then -- if target.stack < 6 then -- target.stack = 3 -- end -- target.time = GetGameTimer() -- elseif obj.name == "Kalista_Base_E_Spear_tar2.troy" then -- if target.stack < 6 then -- target.stack = 2 -- end -- target.time = GetGameTimer() -- elseif obj.name == "Kalista_Base_E_Spear_tar1.troy" then -- if target.stack < 6 then -- target.stack = 1 -- end -- target.time = GetGameTimer() -- end -- end -- end for i,monster in pairs(monsters) do --name = baron level for j,camp in pairs(monster.camps) do for k,creepPack in ipairs(camp.creeps) do for l,creep in ipairs(creepPack) do if creep.object ~= nil and creep.object.valid and creep.object.dead == false and GetDistance(creep.object,obj) < 80 then if obj.name == "Kalista_Base_E_Spear_tar6.troy" then if creep.stack < 6 then creep.stack = 6 end creep.time = GetGameTimer() elseif obj.name == "Kalista_Base_E_Spear_tar5.troy" then if creep.stack < 6 then creep.stack = 5 end creep.time = GetGameTimer() elseif obj.name == "Kalista_Base_E_Spear_tar4.troy" then if creep.stack < 6 then creep.stack = 4 end creep.time = GetGameTimer() elseif obj.name == "Kalista_Base_E_Spear_tar3.troy" then if creep.stack < 6 then creep.stack = 3 end creep.time = GetGameTimer() elseif obj.name == "Kalista_Base_E_Spear_tar2.troy" then if creep.stack < 6 then creep.stack = 2 end creep.time = GetGameTimer() elseif obj.name == "Kalista_Base_E_Spear_tar1.troy" then if creep.stack < 6 then creep.stack = 1 end creep.time = GetGameTimer() end end end end end end end function OnProcessSpell(unit, spell) if unit.isMe then if spell.name == spellE.name then --PrintChat(spell.name .. " was cast! Stacks cleared!") for i, target in pairs(enemyHeroes) do target.stack = 0 end end for i,monster in pairs(monsters) do --name = baron level for j,camp in pairs(monster.camps) do for k,creepPack in ipairs(camp.creeps) do for l,creep in ipairs(creepPack) do creep.stack = 0 end end end end if spell.name:lower():find("attack") then --PrintChat(spell.target.name) --PrintChat(tostring(spell.windUpTime)) -- for i, target in pairs(enemyHeroes) do -- if spell.target == target.object then -- if target.stack > 5 then -- DelayAction(function() target.stack = target.stack + 1 end,spell.windUpTime) -- end -- end -- end for i,monster in pairs(monsters) do --name = baron level for j,camp in pairs(monster.camps) do for k,creepPack in ipairs(camp.creeps) do for l,creep in ipairs(creepPack) do if spell.target == creep.object then if creep.stack > 5 then DelayAction(function() creep.stack = creep.stack + 1 end,spell.windUpTime) end end end end end end end end end function packetCast(id, param1, param2) if param1 ~= nil and param2 ~= nil then Packet("S_CAST", {spellId = id, toX = param1, toY = param2, fromX = param1, fromY = param2}):send() elseif param1 ~= nil then Packet("S_CAST", {spellId = id, toX = param1.x, toY = param1.z, fromX = param1.x, fromY = param1.z, targetNetworkId = param1.networkID}):send() else Packet("S_CAST", {spellId = id, toX = player.x, toY = player.z, fromX = player.x, fromY = player.z, targetNetworkId = player.networkID}):send() end end -- function DelayAddStack(i) -- local target = enemyHeroes[i] -- if target~= nil then -- target.stack = target.stack + 1 -- end -- end

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Pyromaths est un programme qui a pour but de créer des exercices type de mathématiques niveau collège et lycée ainsi que leur corrigé. C'est ce qu'on appelle parfois un exerciseur. Contrairement à de nombreux autres projets, Pyromaths a pour objectif de proposer une correction véritablement détaillée des exercices proposés et pas seulement une solution. Il permet par exemple de proposer des devoirs maison aux élèves et de leur distribuer ensuite la correction. Il peut aussi servir à des familles afin qu'un élève puisse travailler un point du programme et se corriger ensuite.

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