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paceqq avatar paceqq commented on September 25, 2024

I did some digging on the problem and discovered that the GameLiftPlugin.uplugin file was missing Mac in the PlatformAllowList.

"Modules": [ { "Name": "GameLiftClientSDK", "Type": "Runtime", "LoadingPhase": "Default", "PlatformAllowList": [ "Win64", "Mac" ] }, { "Name": "GameLiftCore", "Type": "Editor", "LoadingPhase": "Default", "PlatformAllowList": [ "Win64", "Mac" ] }, { "Name": "GameLiftPlugin", "Type": "Editor", "LoadingPhase": "Default", "PlatformAllowList": [ "Win64", "Mac" ] },

After editing and saving the file, rebuilding the solution threw some errors with the GameLift plugin.
image
0>In file included from Users/Project/Plugins/Developer/GameLiftPlugin/Source/GameLiftPlugin/Private/Settings/UGameLiftAnywhereStatus.h:10:
0>GameLiftPluginConstants.h(428,11): Error : redefinition of 'Style' as different kind of symbol
0>In file included from Users/Project/Plugins/Developer/GameLiftPlugin/Source/GameLiftPlugin/Public/GameLiftPlugin.h:8:
0>FGameLiftTab.h(7,10): Error : 'Framework\Docking\TabManager.h' file not found
0>In file included from /Users/Project/Plugins/Developer/GameLiftPlugin/Source/AWSSDK/Include/aws/common/math.msvc.inl:19:
0>intrin.h(12,15): Error : 'intrin.h' file not found

from amazon-gamelift-plugin-unreal.

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