Comments (6)
Hey @Reelie and @Patryk-Szylin
The latest commits now upgrades the project to Unity 2019.1.8f1
I trust this resolves your problem. Open a new issue if you have any problems.
Al Murray :)
Solutions Architect
Amazon Game Tech
from amazon-gamelift-unity.
Hello @Reelie ,
Do you have the output from the failing deploy.bat execution for me to look at? This will help me reproduce your problem and offer a fix.
Thank you,
Al Murray :)
Amazon Game Tech
from amazon-gamelift-unity.
It simply does not find the repertory passed in argument : %ABS_ROOT%\Output\Server\Image
My guess is that the newest Unity versions doesn't build the same output than it did before.
Well, here's the error log I'm getting
Exception non gérée : System.IO.DirectoryNotFoundException: Impossible de trouver une partie du chemin d'accès '[...]\GameliftTesting\Output\Server\Image'.
à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
à System.IO.FileSystemEnumerableIterator1.CommonInit() à System.IO.FileSystemEnumerableIterator
1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler1 resultHandler, Boolean checkHost) à System.IO.DirectoryInfo.EnumerateFileSystemInfos(String searchPattern, SearchOption searchOption) à System.IO.Compression.ZipFile.DoCreateFromDirectory(String sourceDirectoryName, String destinationArchiveFileName, Nullable
1 compressionLevel, Boolean includeBaseDirectory, Encoding entryNameEncoding)
à DeployTool.Program.ZipBuild(String rootpath) dans [...]\GameliftTesting\DeployTool\Program.cs:ligne 181
à DeployTool.Program.d__4.MoveNext() dans [...]\GameliftTesting\DeployTool\Program.cs:ligne 154
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
à DeployTool.Program.d__3.MoveNext() dans [...]\GameliftTesting\DeployTool\Program.cs:ligne 109
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
à DeployTool.Program.Main(String[] args) dans [...]\GameliftTesting\DeployTool\Program.cs:ligne 26
Thank you! :)
-Élie
from amazon-gamelift-unity.
Same problem here, @Reelie did you manage to fix it ?
from amazon-gamelift-unity.
Not yet, I was still waiting for @alanmur to see if he can find a workaround if possible :)
from amazon-gamelift-unity.
I am looking at this issue. Hopefully I should be able to resolve this week.
from amazon-gamelift-unity.
Related Issues (12)
- GameLift Server SDK Error in Built Unity 2019.4.4f1 Player With Managed Stripping Turned On HOT 8
- Project Setup HOT 2
- Error Deploying HOT 7
- Failed to build HOT 4
- IL2CPP Android Error HOT 4
- Failed to Build (System.Memory.dll not allowed to be included or could not be found) HOT 2
- The "How to deploy a server to GameLift" part of the README doesn't make sense HOT 2
- "Error occurred. Message:'The specified location-constraint is not valid' when writing an object" HOT 2
- GameLift Script Performance
- Problem when trying to connect as a client to Gamelift. HOT 14
- Can't work in gamelift mode HOT 3
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