Comments (2)
Hey @lloydchang - our changes to the Godot engine are quite Avalon-specific and not necessarily ones that make sense to live upstream. Godot 4.0 is also around the corner, and making Avalon compatible with a whole new major release would be a huge piece of work without much use for the benchmark (since we are not planning to add major new features at this point). In short, Avalon will probably stay fixed to our fork of Godot for the time being.
Are you planning to build on top of our Godot wrapper and are looking for features available in later versions? Or are you having issues with the Godot side of Avalon? Happy to take a look if you share some more details.
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Hi @mx781,
Thanks for getting back to me 🙂
My question was asked out of curiosity.
At this time, I do not plan to build on top of Avalon-Benchmark's Godot wrapper.
Since you answered my question, I am closing this issue.
Take care, and thank you!
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