Comments (1)
As a solution for this ticket, I decided to rewrite the render buffer / render pass system, so that I can solve multiple issues at once. The pull request for this ticket will include a solution for #226 #4 #12 and #9 .
from arnold-usd.
Related Issues (20)
- Write imagers to USD through a node graph HOT 1
- Incorrect interpretation of faceVarying normals when the orientation is left handed. HOT 1
- Write background and atmosphere shaders to USD through a node graph HOT 1
- Write AOV shaders to USD through a node graph HOT 1
- Vertex interpolated normals on left handed mesh render differently in husk and kick HOT 4
- Motion blur difference between procedural and render delegate with instances and mesh HOT 1
- Support storing available Arnold Light Shader information in the SdrRegistry HOT 2
- Hydra test_0131: skinned normals in hydra HOT 1
- Shaders exports should be placed under a Material prim HOT 1
- Filter primvars not used by the render HOT 1
- Motion blur difference in scene imported with an ArnoldUsd prim HOT 1
- arnold:visibility attribute not supported in Hydra native rprims HOT 2
- Support animated curves orientations in hydra HOT 1
- Support ArnoldGinstance prims in hydra HOT 1
- Support Plane primitives in the procedural HOT 1
- Arnold light groups not supported in hydra HOT 1
- Support instancing of ArnoldProceduralCustom primitives in Hydra HOT 1
- Remove arnold:matrix from the tests HOT 1
- Do not author "normals" user data on meshes with the procedural HOT 1
- Incorrect masked read of imagers HOT 1
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from arnold-usd.