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Xephi avatar Xephi commented on June 6, 2024

Can you give me some examples in code ?

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RafalSzewczyk avatar RafalSzewczyk commented on June 6, 2024
  1. You should use AsyncPlayerPreLoginEvent instead PlayerLoginEvent
  2. I think the best option is: load data to cache in PlayerJoinEvent and save to datasource in PlayerQuitEvent. All operations between these events are run on cache. Unfortunately this requires many changes in code.
    Simple code example: http://pastebin.com/Y1yF7afG

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Xephi avatar Xephi commented on June 6, 2024

AsyncPlayerPreLoginEvent isn't called in an offline server and DataSource operations are already in an another thread :O

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RafalSzewczyk avatar RafalSzewczyk commented on June 6, 2024

http://www.spigotmc.org/threads/call-asyncplayerpreloginevent-when-online-mode-false.2690/

I add a debug: System.out.println(Thread.currentThread().getName()); in MySQLThread.getAuth() method and output is: "Server thread", that mean is run in main server thread

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Xephi avatar Xephi commented on June 6, 2024

Code was based on CraftBukkit not Spigot

And i will check that, it's anormal :')

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