Comments (5)
Can you give me some examples in code ?
from authmereloaded.
- You should use AsyncPlayerPreLoginEvent instead PlayerLoginEvent
- I think the best option is: load data to cache in PlayerJoinEvent and save to datasource in PlayerQuitEvent. All operations between these events are run on cache. Unfortunately this requires many changes in code.
Simple code example: http://pastebin.com/Y1yF7afG
from authmereloaded.
AsyncPlayerPreLoginEvent isn't called in an offline server and DataSource operations are already in an another thread :O
from authmereloaded.
http://www.spigotmc.org/threads/call-asyncplayerpreloginevent-when-online-mode-false.2690/
I add a debug: System.out.println(Thread.currentThread().getName()); in MySQLThread.getAuth() method and output is: "Server thread", that mean is run in main server thread
from authmereloaded.
Code was based on CraftBukkit not Spigot
And i will check that, it's anormal :')
from authmereloaded.
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