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zewa666 avatar zewa666 commented on September 2, 2024

@EisenbergEffect Would you solve that using the EventAggregator or with Custom Events? I'm not sure whether adding a dependency to the EA Repo is going to introduce additional weight

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EisenbergEffect avatar EisenbergEffect commented on September 2, 2024

I would use DOM events.

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zewa666 avatar zewa666 commented on September 2, 2024

I'm just wondering how we can provide a known list of events, so that all Animator have the same set. Guess the easiest would be to include a pseudo-enum as class within the BaseAnimator, which then may be used by the concrete implementation?

Here's my recommended set of events:

  • animation:enter:begin
  • animation:enter:active
  • animation:enter:done
  • animation:enter:timeout

  • animation:leave:begin
  • animation:leave:active
  • animation:leave:done
  • animation:leave:timeout

  • animation:stagger:next

  • animation:remove-class:begin
  • animation:remove-class:done
  • animation:remove-class:timeout

  • animation:add-class:begin
  • animation:add-class:done
  • animation:add-class:timeout

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EisenbergEffect avatar EisenbergEffect commented on September 2, 2024

Yes, we could just create an enum, something similar to how the bindingModes works, for example. That can exist inside of the templating repo.

As to the events themselves, I look to you for that, since you've worked more with the animation than I have.

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