Comments (4)
@EisenbergEffect Would you solve that using the EventAggregator or with Custom Events? I'm not sure whether adding a dependency to the EA Repo is going to introduce additional weight
from animator-css.
I would use DOM events.
from animator-css.
I'm just wondering how we can provide a known list of events, so that all Animator have the same set. Guess the easiest would be to include a pseudo-enum as class within the BaseAnimator, which then may be used by the concrete implementation?
Here's my recommended set of events:
- animation:enter:begin
- animation:enter:active
- animation:enter:done
- animation:enter:timeout
- animation:leave:begin
- animation:leave:active
- animation:leave:done
- animation:leave:timeout
- animation:stagger:next
- animation:remove-class:begin
- animation:remove-class:done
- animation:remove-class:timeout
- animation:add-class:begin
- animation:add-class:done
- animation:add-class:timeout
from animator-css.
Yes, we could just create an enum, something similar to how the bindingModes works, for example. That can exist inside of the templating repo.
As to the events themselves, I look to you for that, since you've worked more with the animation than I have.
from animator-css.
Related Issues (20)
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from animator-css.