Comments (9)
Hi, @DavidEdi-6over6 please could help me find at which line are you changing the maxIterationsPerAnimFrame to 1
Can you please share it with me?
Many Thanks,
clm.js line 48
params.maxIterationsPerAnimFrame = 1
But see auduno's response, this is not recommend
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We're seeing the same behavior as well.
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I can confirm this issue, I'll try to investigate the cause.
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It looks like the issue might be related to clmtrackr triggering too many updates per second. I've added a parameter in the dev-branch to limit the amount of iterations per animation frame, that seems to help.
Could you verify if the latest build in the dev-branch resolves the issue?
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@auduno Thanks for the quick response! Your last change made it a bit faster but it still very laggy.
I played with the maxIterationsPerAnimFrame parameter and I tried to change the value and the results are:
maxIterationsPerAnimFrame=2 , less laggy but still noticeable
maxIterationsPerAnimFrame=1, work fluently
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Hmm, it's a bit of a bummer to have to limit updates to 60 fps (which setting maxIterationsPerAnimFrame to 1 effectively does). I've been trying to figure out what changes in Mojave and/or Safari could cause the issue, but I haven't found anything obvious. Does anyone know exactly which Safari version introduced the issue?
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I saw it once I upgraded my Mac, 12.0.1 is the only version I got once my OS was upgraded..
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Hi, @DavidEdi-6over6 please could help me find at which line are you changing the maxIterationsPerAnimFrame to 1
Can you please share it with me?
Many Thanks,
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Thank you @DavidEdi-6over6
I still can't get the current position.
It's always false.
Do you have any hint on how to fix this issue?
Is it related to Canvas Size Video Size
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