Comments (5)
@dfcreative I found an interesting quirk... This issue only applies to MP3 files 👀 tried with MP3 files just now, under and above 100 kb, it sounds horrible. Any idea why? WAV works just fine.
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@LWTechGaming could you show the code you use to run player?
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@dfcreative The main playback logic is in this file, it's mostly based on your documentation. https://github.com/LWTechGaming/LiveSoundBoard/blob/master/src/js/sounds.js
Feel free to poke around if you wish to see anything else you find informative.
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@dfcreative Had any luck? I've been poking around and haven't been able to find the cause of the issue 🤔
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@LWTechGaming I added a test, that seems to work fine in browser, run budo test
. Is that possible that electron tries to use node version of package? Try require('audio-play/browser')
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Related Issues (20)
- Make rate etc writable
- skip forward/backward HOT 2
- warning: Didn't have any audio data in callback (buffer underflow) on MacOS High Sierra HOT 5
- Please package pre-compiled version HOT 4
- gyp ERR! HOT 1
- List of files HOT 1
- mp3 playback speed is slowed down and it starts in the middle of the track HOT 15
- Make rate, detune and volume work for node HOT 2
- nw.js and audio-play HOT 1
- `speaker` package was not found. Using `audio-sink` instead. HOT 4
- (node:36124) UnhandledPromiseRejectionWarning: Error: Argument should be an audio buffer
- Select output device.
- Can't play audio buffer returned from @google-cloud/text-to-speech HOT 1
- CLI
- audio pitched down and mixed weirdly HOT 2
- Cann't play mp3: A decoder for .mp3 was not found.
- Track currentTime better
- An in-range update of is-audio-buffer is breaking the build 🚨 HOT 2
- An in-range update of audio-lena is breaking the build 🚨 HOT 1
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