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Skosn avatar Skosn commented on June 3, 2024

The bindings are setting SIMD Level 0 by default, when changing it to something like e.g. 1 << 8 (AVX2) the crash disappears.
Hope that information helps.

public static FastNoise FromEncodedNodeTree(string encodedNodeTree)
{
IntPtr nodeHandle = fnNewFromEncodedNodeTree(encodedNodeTree);

    if (nodeHandle == IntPtr.Zero)
    {
        return null;
    }

    return new FastNoise(nodeHandle);
}

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Auburn avatar Auburn commented on June 3, 2024

I think this is caused by a threading race condition when detecting the SIMD level.

As a workaround you can call GetSIMDLevel() at the start of the app to init this before any threading

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Skosn avatar Skosn commented on June 3, 2024

That seemed to work, thanks!

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Skosn avatar Skosn commented on June 3, 2024

Sadly it's still crashing, just happening less :/

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