Comments (5)
v0.4.2 can unpack the DLC1 archive now.
from bindertool.
I could take a look at the dlc files if someone sends them to me or I get bored and purchase it.
I'd have to figure out which encryption the file is using, extract the RSA/AES keys from the game and release a new version of the tool that can decrypt the dlc files.
Also someone would have to play the DLC with a tool that logs the file names in the archive. I haven't done that since the initial release of DS3, so that would also require some research first.
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Actually, on second investigation it seems the files I need are actually in Data1.bdt -- seems they released all that with patch 1.08, not the actual DLC. (Makes sense, because the weapon data has to be available to all players, for multiplayer reasons.)
So as it stands, look like I don't actually need access to DLC1.bdt
currently (but maybe someone else will down the line?).
from bindertool.
Interesting, thanks. Sounds like it's pretty non trivial. I was able to get all the scaling data I needed out of Data1.bdt and Data0.bdt so I'm good to go now. I suppose we'd only need to unpack the DLC files if someone wanted access to the models/textures/etc for the DLC.
from bindertool.
Nice, that was fast!
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Related Issues (20)
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- how to put it back to the original file? HOT 1
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